
Today I worked on the evening scenes. After every day of torture, the player-character brings the Acolyte to bed. Where they (I want to keep the gender of the PC intentionally ambiguous) have the option to heal the wounds inflicted over the course of the day (or don’t) and talk to the Acolyte.
The PC and the acolyte already have a preexisting relationship before the game. They knew each other since she was born and grew close to one another. During these evening talks, the player has options to deepen this friendship, turn it into a romantic relationship, or distance themselves from her. Which will of course lead to different endings later.