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(1 edit)

Perhaps pellet seasoning should be capped?  It's fairly straightforward to reach a point where ghosts stay blue almost indefinitely, so as long as you never eat a ghost, you can just clear level after level with virtually no risk, racking up infinitely high scores.

Or you (the developer) might consider that a feature instead of a bug, which is fine by me.  Not a complaint!  I just feel like I "beat" the game and it's only been out a few days, which makes me sad.

I hit about 1.1 million in my last game before I quit, with dozens of lives stockpiled.

Dang. Yeah I'll definitely have to put that in the list of things to change. I'll try to put an update out once the SAGE week is over. Thank you for the find!