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A jam submission

Dwarven DigView game page

Dig infinity towards wealth
Submitted by DanyErm, Duke Blimpton, DANYMA — 14 minutes, 36 seconds before the deadline
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Dwarven Dig's itch.io page

Results

CriteriaRankScore*Raw Score
Visual Design#222.7412.889
Originality of the Idea#282.3192.444
Audio Design#301.6871.778
Story & Theme Integration#301.8972.000
Overall#302.1502.267
Gameplay Experience#312.1082.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What sets were used in your game from Craftpix.net? (links please)
https://craftpix.net/freebies/free-mountain-backgrounds-pixel-art/

How does the game fit the theme?
Level up your pickaxes to dig efficient

How many people are on your team?
3

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Comments

Submitted(+2)

I have no idea what the pickaxe upgrade did, but i did mine down far. also did a old minecraft ladder trick in your game. I did stream you game, it starts at 2:52:55. Well done! 

Submitted(+1)

Dwarven Dig has a clear playable loop: dig, climb, sell resources, and chase upgrades toward Thorbjorn’s ticket home. For a jam build, that “dig to wealth” fantasy is easy to understand and nice to watch, which fits the jam’s streamer-friendly spirit. The pixel-art mountain setting and Craftpix-facing presentation also help the page feel intentional.

On the jam theme (Ten / Celebrate / Level Up), I struggled to see a strong read. There is a pickaxe upgrade path that could map to “level up,” but during play it was hard to feel what each upgrade actually changes, so the theme connection stayed weak for me. Celebration / “10” also never really surface in the fantasy or systems.

Suggestions from a jam-judging angle: make the theme readable in the first minute (even a light “level-up” feedback loop or celebration beat would help), credit the Craftpix assets clearly, and add at least a little audio so the submission feels more complete under the Audio Design criterion. The core mining idea is already there, clarifying theme + upgrade payoff would make it score much more cleanly as a Craftpix entry.

Great effort getting a browser-playable digger out for the jam!

Submitted(+1)

Well done! I think the game had a few quirks with how the blocs appeared, sometimes they stayed invisible or reappeared under ladders.. also didn't get how the upgraded pickaxe worked ? But still nice mechanics, cool idea, and always gotta love a good digging game!