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AutisticDevs

38
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16
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11
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A member registered Dec 19, 2016

Creator of

Recent community posts

I really think this is a real life story haha, it seemed that you had a good time doing it, maybe consider hunting, I have some close friends that do so and they really enjoy it

I loved the mix between real life pictures with the same effect as the drawing ones, it blended so well I couldn't even differ them two. About the story a little bit of game of thrones action there I would say haha, very entertaining and the NSFW art even though they are just two? they are very well put in scene and you managed to make a good setup towards them.

I really enjoyed it! The mix of body horror, tenderness, dark humor, and emotional messiness gave it such a strong personality, and the dynamic between the werewolf and vampire was both disturbing and strangely sweet. I’d definitely be interested in seeing more, and if you ever make a game or join another jam, I’d love to maybe participate too! My stories are very shallow and I can see we would match up very great

I laughed at "Some gay shit" hahaha, awesome history and art, I really enjoyed it :)

I loved the concept, the dialogue and the music in the background, everything blends so great, its very satisfying to play

awesome! its been a while since I've played something with similar looks, I loved it! Nixie tubes are amazing, Steins;Gate has a place in my heart, also this reminded me of Lost's Hurley sequence for the hatch room 4, 8, 15, 16, 23, and 42; I felt having to press the numbers to prevent something bad from happening it felt great

mann awesome idea! you made a melee binding of isaac where time is money and health bar (just as I did in mine), its very fun and rewarding, loved how you progress increasing your dungeon to making it harder. the screen shaking effects are great add in to the game and I cannot see it without.

your main image is very good, when looking in the list it got my attention drawn, I liked the idea and the level design, there are some very good ideas there. I've also visited your page and played your bubble game from last year, its a similar approach, getting things from point a to point b, its really good for having built your portifolio.

I liked how you made every asset and build the whole game, also the enemies have different behaviours, which could have been tricky developing.

I loved the artwor you did to the game page, its incredible, the whole game blends very well, greatly built.

I really loved the challenges, it works great for the theme and how its made, I just wish the conversation were a little faster, but I get the retro platform vibes!

I just came after you commented on my page, we made very similar games! the clock counting down is the currency/health, this game is very well polished, a vampire survivors like game made for you to be killing clocks is awesome, great animations and 3D usage!

The theme is well used, the gameplay is awesome, there is a lot of upgrades and overall well made! your team did a great job!

great artwork for the page, good concept usage, a trivia game with countdown for death, specially after the odyssey has been released it suits the theme very well, I just watched the movie yesterday and your game had a nice catch to the whole vibe!

awesome title, awesome concept and game!

the art and the way the game is reminded me of flash games, specially Swords and Sandals, for the black screen with "Day 3" showing, the characters speaking and the color scheme.

The usage of the theme was flawless, the countdown and instructions made me nervous resolving the potions, really felt I was brewing like an apothecary.

dude... DUDE

You might just had made a new "2048", if you can port this to mobile, and make a more inclusive design, you are certainly getting crazy downloads, I'm for real, and the theme usage here is incredible, the best usage so far!

I really enjoyed playing this, its easy but hard to master, its challenging and also amusing all at once. Very easy to understand the mechanics without any need of explaining, really different from my games :laugh:, I admire how you can achieve greatness with simplicity.

omg I'm really bad at this, I love it hahaha

you nailed the art for a retro game, the sound is very good as well, nothing just made without a reason, good countdown usage, a timed bomb for exploding is awesome!

I love tower defense games! Very happy to try yours

I made a play through it, I really enjoyed playing it :)
If you could please consider playing my game as well

I tried your game and recorded my play through, its a very good one! had some troubles opening it up first time but ended up working

I would appreciate if you could also play my game :D

Hey! Just reviewed your game in a play through video, if you want to check out :D, nicely done, great fit to the theme

would love if you could also test out my game :)

Hey, I tried opening but got "memory access out of bounds"

awesome idea! It reminded me of the Boiler Room in Spirited Away, where you need to put stuff in the fire, its not the same here, but the steampunky concept of the art really drove me there

Hey, I liked that there is no text, but couldn't quite understand what is the objective, I kept on rolling and got some forks in me but not sure what to do

this game is awesomee!

I LOVED THE HOMONYM! I also wanted to make a game where you need weight things in a scale, to sort out kcal of a food based on a weight of the scale, realising which one weighter more, but couldn't find any pack that related the "food scale", you nailed the build using the 3D making of a scale, I didn't thought of that.

the game itself has a lot of challenges and its very great, loved your page design btw, you made it awesome.

I was rushing so hard to deliver in time and ended up not working the sound on the web version, but the game is running both on PC and Mobile

dude you nailed the level design, is not just about making a puzzle game, but to make it hard enough for players to enjoy and get rewarded once hey achieve the solution, deeply congratulations.

loved the theme usage, loved the music, sound effects, I hope you get a great qualification, the game is awesome

I loved it! I really liked your "weeeee" when falling, it added a lot of depth towards the game and made it really fun
loved your post processing effects, that made so much into the game, I really can see this game being speedruned, I also wishlisted your steam game, looks promesing, after task bar hero a farming desktop game might be the next fever
the homonym used for "scale" is awesome, I really appreciate it

I LOVED THE HOMONYM! I also wanted to make something using the homonym of the word scale, I wanted to make a game where you need to sort out kcal of a food based on a weight of the scale, realising which one weighter more, but couldn't find any pack that related the "food scale", you nailed the theme so greatly, and the game is awesome, I also built an incremental game mouse only, you need to click enemies to get coins to make you (the chest) big enought to upgrade, if you could please check it out

that was really awesome, loved that you could build a whole game completing the challenges, reminds me of arcade store where you need to push new coins to get them to push other coins out! I think you could make the character move using your mouse, making a weird movement physics, that way you could be achieving the "mouse only" challenge as well.
I also made a game about getting coins, you are the chest in a dungeon and you need to get big, if you could check it out

Hey, I enjoyed a lot your idea, changing size to solve the puzzle is awesome, more even that you need to "get hit" to decrease your size to achieve the puzzle solution
But it actually didn't quite work at the third level, there is a coin to get you big, you push the button, get hit by the worm, decrease your size, but in order to go towards the door, you would need to get big again, but the Heart in the second part don't get you big, so there was no way to get past that level

I was rushing so hard to deliver in time and ended up not working the sound on the web version :(

Hey! Really enjoyed playing this, the art is very good and the way you made the cards as well, but I felt kinda annoyed requiring to open up every folder to choose a power up, at first its ok, but you could make that faster further

I really loved the corruption idea, and you made quite something with the assembly code floating and the effect, i really enjoyed your game

awesome! great use of the theme, I loved the screen when dying, really made me scared. you nailed the corruption and the gameplay is very exciting

thanks for the feedback :D

this is great! its the best I've played so far, very exciting and challenging, I've had fun playing it

very good incremental and clicker experience! I've also done a "clicker" but not in this incremental way, its more RPGish, your theme was also very good combining with the world cup

its very good mechanics, I liked the driving experience and the world spinning, just not sure about the third screenshot though, haven't figured out its connection to the game

very good game, I loved your creativity to it. I think as a good adition, you could have a speedmeter tracking your top speed, so you could use the momentum to try getting faster.
also I thought it was kinda difficult to find the work place, you could have a visual representation of distance to it as well

Hey man! very good terror vibes in the game, I really enjoyed the audio and visuals, you did a great job with the camera perspective there.
I think a few tweaks might make it more enjoyable, like another UI showing whose turn is right now, and perhaps some gambling with your current bones!

Man, the game didn't load up, tried in two different machines, I believe you might have missed something in the submission :I

Error: Couldn't load project data at path • Is the .pck file missing?
If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).