I really think this is a real life story haha, it seemed that you had a good time doing it, maybe consider hunting, I have some close friends that do so and they really enjoy it
AutisticDevs
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I loved the mix between real life pictures with the same effect as the drawing ones, it blended so well I couldn't even differ them two. About the story a little bit of game of thrones action there I would say haha, very entertaining and the NSFW art even though they are just two? they are very well put in scene and you managed to make a good setup towards them.
I really enjoyed it! The mix of body horror, tenderness, dark humor, and emotional messiness gave it such a strong personality, and the dynamic between the werewolf and vampire was both disturbing and strangely sweet. I’d definitely be interested in seeing more, and if you ever make a game or join another jam, I’d love to maybe participate too! My stories are very shallow and I can see we would match up very great
awesome! its been a while since I've played something with similar looks, I loved it! Nixie tubes are amazing, Steins;Gate has a place in my heart, also this reminded me of Lost's Hurley sequence for the hatch room 4, 8, 15, 16, 23, and 42; I felt having to press the numbers to prevent something bad from happening it felt great
your main image is very good, when looking in the list it got my attention drawn, I liked the idea and the level design, there are some very good ideas there. I've also visited your page and played your bubble game from last year, its a similar approach, getting things from point a to point b, its really good for having built your portifolio.
I liked how you made every asset and build the whole game, also the enemies have different behaviours, which could have been tricky developing.
I just came after you commented on my page, we made very similar games! the clock counting down is the currency/health, this game is very well polished, a vampire survivors like game made for you to be killing clocks is awesome, great animations and 3D usage!
The theme is well used, the gameplay is awesome, there is a lot of upgrades and overall well made! your team did a great job!
awesome title, awesome concept and game!
the art and the way the game is reminded me of flash games, specially Swords and Sandals, for the black screen with "Day 3" showing, the characters speaking and the color scheme.
The usage of the theme was flawless, the countdown and instructions made me nervous resolving the potions, really felt I was brewing like an apothecary.
dude... DUDE
You might just had made a new "2048", if you can port this to mobile, and make a more inclusive design, you are certainly getting crazy downloads, I'm for real, and the theme usage here is incredible, the best usage so far!
I really enjoyed playing this, its easy but hard to master, its challenging and also amusing all at once. Very easy to understand the mechanics without any need of explaining, really different from my games :laugh:, I admire how you can achieve greatness with simplicity.
this game is awesomee!
I LOVED THE HOMONYM! I also wanted to make a game where you need weight things in a scale, to sort out kcal of a food based on a weight of the scale, realising which one weighter more, but couldn't find any pack that related the "food scale", you nailed the build using the 3D making of a scale, I didn't thought of that.
the game itself has a lot of challenges and its very great, loved your page design btw, you made it awesome.
dude you nailed the level design, is not just about making a puzzle game, but to make it hard enough for players to enjoy and get rewarded once hey achieve the solution, deeply congratulations.
loved the theme usage, loved the music, sound effects, I hope you get a great qualification, the game is awesome

I loved it! I really liked your "weeeee" when falling, it added a lot of depth towards the game and made it really fun
loved your post processing effects, that made so much into the game, I really can see this game being speedruned, I also wishlisted your steam game, looks promesing, after task bar hero a farming desktop game might be the next fever
the homonym used for "scale" is awesome, I really appreciate it
I LOVED THE HOMONYM! I also wanted to make something using the homonym of the word scale, I wanted to make a game where you need to sort out kcal of a food based on a weight of the scale, realising which one weighter more, but couldn't find any pack that related the "food scale", you nailed the theme so greatly, and the game is awesome, I also built an incremental game mouse only, you need to click enemies to get coins to make you (the chest) big enought to upgrade, if you could please check it out
that was really awesome, loved that you could build a whole game completing the challenges, reminds me of arcade store where you need to push new coins to get them to push other coins out! I think you could make the character move using your mouse, making a weird movement physics, that way you could be achieving the "mouse only" challenge as well.
I also made a game about getting coins, you are the chest in a dungeon and you need to get big, if you could check it out
Hey, I enjoyed a lot your idea, changing size to solve the puzzle is awesome, more even that you need to "get hit" to decrease your size to achieve the puzzle solution
But it actually didn't quite work at the third level, there is a coin to get you big, you push the button, get hit by the worm, decrease your size, but in order to go towards the door, you would need to get big again, but the Heart in the second part don't get you big, so there was no way to get past that level
very good game, I loved your creativity to it. I think as a good adition, you could have a speedmeter tracking your top speed, so you could use the momentum to try getting faster.
also I thought it was kinda difficult to find the work place, you could have a visual representation of distance to it as well
Man, the game didn't load up, tried in two different machines, I believe you might have missed something in the submission :I
Error: Couldn't load project data at path • Is the .pck file missing?
If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).



