Banana Man's Game has a fun and memorable central concept. I enjoyed the mix of dice combinations, enemy score sabotage, disabled-combo challenges, inventory management, and shop upgrades. The score-attack loop becomes much more interesting once the different dice and combo multipliers start interacting.
The presentation also has a lot of personality. The pixel-art style, Banana Man, level-transition quotes, and shop character give the game a distinct atmosphere. I especially liked the idea of adding different kinds of dice and preparing a build before each run.
My main suggestions are about clarity during a first playthrough. Making the whole level tile clickable instead of only its text would feel smoother. It would also help to explain Loaded/Unloaded dice, rarities, upgrades, manual selection versus automatic selection, and the exact score calculation more clearly before players spend currency. Tooltips or a short contextual explanation would make the strong systems easier to appreciate right away.
The final 10,000-point encounter was a great surprise, but when the score changed suddenly it looked like a bug at first. A clearer explanation or feedback for that boss mechanic would make the moment feel intentional. I would also lower or vary the music a little, since it became repetitive during longer attempts.
Overall, this is a very nice game with a creative dice-driven loop and plenty of room to become even stronger with clearer onboarding. Great work to the team!