Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Nostara Devlog — Building a 2D Online Fantasy RPG

A topic by Nostara created 8 days ago Views: 142 Replies: 1
Viewing posts 1 to 2
(1 edit)

Hey everyone!

We’re a small two-person team working on Nostara, a 2D online fantasy RPG currently being developed in Unity.

Nostara is built around distinct playable Jobs, action-oriented combat, character progression, equipment, multiplayer exploration, and eventually a larger persistent world. One of our main goals is to make every Job feel genuinely different rather than simply giving each one a different set of damage spells.

Right now, our first playable Jobs are beginning to take shape.

🔥 Pyromancer
A dedicated ranged DPS Job focused on aggressive fire magic, projectiles, burst damage, mobility, and abilities such as Flamethrower.

🛡️ Paladin
A defensive frontline Job built around protecting allies, controlling enemies, blocking damage, and using holy/light-based abilities.

💣 Artificer
Our third Job currently being worked on. The Artificer uses a heavy hand cannon along with deployable bombs and explosives. Bombs can build charge over time and interact with abilities that push, pull, or detonate them.

We already have multiplayer movement and combat functioning, along with enemies, abilities, inventory systems, resource gathering, equipment, shops, and several other core systems. There’s still a very long way to go, but the game is finally reaching the point where the individual Jobs and combat systems are starting to feel like an actual game rather than isolated prototypes.

What I’ll be posting here

I plan to keep this thread updated as development continues. I’ll be sharing things like:

  • New Jobs and abilities
  • Combat and gameplay clips
  • VFX and animation improvements
  • Monsters and environments
  • UI and inventory development
  • Multiplayer systems
  • Progression and equipment systems
  • Bigger milestones as the first playable area comes together

Here’s an early look at the Pyromancer:

Everything shown is still a work in progress, so visuals, animations, balance, UI, audio, and other systems will continue changing as the project develops.  Sorry about the no sound! Still haven't added any of it to the game :(

I’ll keep updating this thread as we make progress. Thanks for checking out Nostara!

Want to follow Nostara more closely? We also have a Discord: https://discord.gg/CXQAYNm5zZ

Artificer — Job Overview 

The Artificer is a ranged setup-focused DPS job built around a heavy hand cannon, deployable bombs, battlefield control, and a mechanical Drone. Its strength comes from preparing the field, manipulating explosives, and creating strong burst windows rather than simply spamming attacks.

Powder Bomb — Lv1: Main damage bomb. Builds through C1 → C2 → C3 before exploding, and multiple bombs can overlap for heavy prepared burst.

Siege Round — Lv2: Powerful piercing hand-cannon shot. Travels in a straight line and can hit up to 4 enemies, with reduced damage after the first target.

Repulsor Shot — Lv4: Utility cannon shot that pushes enemies and moves bombs. Hitting a bomb increases its Charge, allowing clever repositioning and faster detonations. 

Cryo Bomb — Lv6: Magical INT-scaling bomb focused on control. Its explosion creates a Frost Field that slows enemies, giving the Artificer an alternate elemental build path.

Corrosive Grenade — Lv8: Ground-targeted grenade that applies Corroded, causing enemies to take 10% increased damage from all sources for 10 sec. 

Drone — Lv10: Permanent combat companion with its own command bar:  Assist, Pause, Fetch, and Gravity Pulse. It can support fights automatically or be directly commanded to pull individual monsters or engage groups. 

Detonate — Job Action: Instantly detonates your deployed bombs, letting you control exactly when your setup goes off. 

Overall: Artificer is about setup, positioning, controlled burst, and battlefield manipulation, while still having strong ranged weapon attacks and an active companion.