Play Dirty Decks
Dirty Decks's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Polish | #23 | 2.507 | 3.143 |
| Gameplay | #23 | 2.621 | 3.286 |
| Visuals | #27 | 2.507 | 3.143 |
| Audio | #31 | 2.165 | 2.714 |
| Overall | #33 | 2.412 | 3.024 |
| Special Object Implementation | #33 | 2.051 | 2.571 |
| Theme Implementation | #35 | 2.621 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme Implementation
The Theme was Botany, the game leans into Plants of different groups working together and intertwining with one an other to score Higher Points.
Special Object addition
The Shovel is the main tool of the game which allows you to dig up placed plants to then compost them
What tools and 3rd party assets did you use?
Unity, Visual Studio and Piskel were the tools used to make this game.
How did you use generative AI?
Used it to help me make my Itch Page (Beef up the Description a bit), as I'm quite new to itch.
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Comments
Got a real cosy and chill feel from this game <3 The mechanics are really interesting and I could see how building synergies day by day would make for quite a compelling gameplay loop.
made it to Day 9. cool game! planting in the bottom slots is a bit awkward though, since the cards block them
Had fun with this one. Once I understood how planting zones work, I was a bit bummed — my first few moves were pretty much wrong. I also didn’t get the action limit at first: I assumed I had to plant in different beds each turn, and didn’t realize digging also costs an action.
I couldn’t find a way to view descriptions of plants already on the field, and keeping everything in my head from the start was tough. Card descriptions in hand aren’t visible either until you pull the card out.
Lots of bonus variety — building synergies was the fun part.
Both of my runs ended on day 10.