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A jam submission

Dirty DecksView game page

A strategic botanical garden game where using plants and soil to score high.
Submitted by GlitchyCafeStudios — 2 hours, 40 minutes before the deadline
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Play Dirty Decks

Dirty Decks's itch.io page

Results

CriteriaRankScore*Raw Score
Polish#232.5073.143
Gameplay#232.6213.286
Visuals#272.5073.143
Audio#312.1652.714
Overall#332.4123.024
Special Object Implementation#332.0512.571
Theme Implementation#352.6213.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme Implementation
The Theme was Botany, the game leans into Plants of different groups working together and intertwining with one an other to score Higher Points.

Special Object addition
The Shovel is the main tool of the game which allows you to dig up placed plants to then compost them

What tools and 3rd party assets did you use?
Unity, Visual Studio and Piskel were the tools used to make this game.

How did you use generative AI?
Used it to help me make my Itch Page (Beef up the Description a bit), as I'm quite new to itch.

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Comments

Submitted

Got a real cosy and chill feel from this game <3 The mechanics are really interesting and I could see how building synergies day by day would make for quite a compelling gameplay loop.

Submitted

made it to Day 9. cool game! planting in the bottom slots is a bit awkward though, since the cards block them

Submitted

Had fun with this one. Once I understood how planting zones work, I was a bit bummed — my first few moves were pretty much wrong. I also didn’t get the action limit at first: I assumed I had to plant in different beds each turn, and didn’t realize digging also costs an action.

I couldn’t find a way to view descriptions of plants already on the field, and keeping everything in my head from the start was tough. Card descriptions in hand aren’t visible either until you pull the card out.

Lots of bonus variety — building synergies was the fun part.

Both of my runs ended on day 10.