- Youtube Link / Twitch Link
- Graphics : Fine, going for a PSx angle, maybe King's Field?
- GUI : Minimal, works.
- Performance : Fine.
- Music / Sfx :
- Music : Absent, I assume the intent is to add some eventually.
- SFX : Kind of lackluster, no SFX on the bat or eyeballs, flying into frame, shooting, projectiles missing/hitting you, etc.
- Gameplay : The gameplay might be pretty fun & addictive with more additions, like a jump, you could add pits to jump over, maybe a 'safe' path and a dangerous one you need to jump+attack timed properly but has an item(s) or other goodies (just a lot of score?)
- Notes :
- Score requirements on ranks might be a bit too intense for the game ATM.
- Extra game mechanics , different floors / maps / "tilesets" , different enemies , etc would all be nice in a fuller game, levels could even go a handmade route as if it was a 'race track' (I assume it's a random generation atm or an infinite loop of a handmade) which could help overall balance and potentially be attractive for score attack / speed run sorts.
- I like that it's kind of almost a land based panzer dragoon
- I like that enemies can also be harmed by environmental effects , maybe this could be leaned into for intentional traps/mechanics as opposed to happenstance?
- There really should've been a tooltip / one and done tutorial popup to show controls , I didn't see that the controls were on the itch page due to being FS'ed to stream.
- Final Thoughts : Overall while it's not much atm, the idea could be made into something good.