Play game
Cube Progression's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #58 | 1.746 | 2.667 |
| Concept | #59 | 1.746 | 2.667 |
| Overall | #60 | 1.473 | 2.250 |
| Presentation | #63 | 1.309 | 2.000 |
| Use of the Limitation | #65 | 1.091 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Userowl
Software used
Unity 2022, 3d c#, visual studio 2022
Use of the limitation
Manage your ammo carefully
Cookies eaten
I forgot...
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Comments
Cool game I destroyed KingBilly twice in a row, i really like it BUT it could use some visual polish so you know what action you are doing and things could maybe move a little smoother, but I really like the potential of this game. Good work!
Thanks! To be honest I dont really want to update this game, even the buttons. I just made game for a jam and that's it. I had never made 3d or multipayer games only 2d games(CinMin, MyCharge, Casuspo and other private small projects). So, I decided to experiment and create something new. But creating the multiplayer mode took less time than fixing its bugs. There were many bugs, it took a half the day to update the game, while everyone else already had their games ready.
By the way I get a browser error below when launching your game.
I played this with iLazer and has a lot of fun. really fun to see a multiplayer game in the jam
Cool concept going multiplayer for a jam game! The cube character design is really cute, and managing ammo carefully adds a nice tactical layer. Nice work!
I'm confused, how do you play this? Is there a way to play it solo or something?
only multiplayer.
Hi ! That's some serious bet to make a multiplayer-only game for a jam. I'd like to try it out but I can't without other players.
If you can, maybe consider adding a few simple bots even if they move randomly or communicate on Discord to schedule a grouped rating with multiple jammers ? Let us know :)
Thanks for the feedback! Im a bit busy today, but I'll think about organizing a playtest session or adding bots later.