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psy

26
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7
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A member registered Mar 24, 2021 · View creator page →

Creator of

Recent community posts

Thank you! The idea is to let the player find everything by themselves instead of directly letting them know, still I kept the main mechanism simple so the player can identify what to do in few runs, haha.

Thank you, thank you!

Thank you for playing! Glad you liked the style.

Cool concept going multiplayer for a jam game! The cube character design is really cute, and managing ammo carefully adds a nice tactical layer. Nice work!

Really atmospheric - the pink glow against pure black is striking, and tying your score directly to your vision radius is such a clever use of the limitation. Great mood!

The character art and cover illustration are gorgeous, and "haunted puppet investigation" is such a fun premise for the theme. Great work by the whole team!

The risk-for-multiplier system makes every fight tense in a good way, and the cover art is a lot of fun. Impressive for 72 hours!

Love the hand-drawn title art and the chill space-cowboy vibe! Cute minimalist take on collecting moons for score. Nice job finishing it in time!

Love the retro terminal aesthetic - the green-on-black OS inspector look is a really fun way to frame the "score doesn't always matter" idea. Nice unique concept!

Gorgeous title screen and moonlit atmosphere - the art really nails the nocturnal mood! Love that the weapon choice is permanent, adds nice weight to the decision. Great work from the whole team!

Fun take on Breakout - spending your score on perks between rounds adds a nice bit of strategy. Solid MVP, looking forward to seeing where you take it with more perks and levels!

The shop-for-abilities idea is such a good fit for "the score does something"! Cute art and the buy-jump-then-explore progression felt satisfying. Great work!

Love the pixel-art style and the risk/reward tension with the tolerance bar and cigarettes - really clever twist on the endless runner formula. Nice work for a jam entry!

Dang!! Insanely good game. Love the art style and the music too. Nice work!

Love the art and concept! Good job!

Nice work! but where is the last one? 

Good work! Its a very addictive game!

Love this idea,  reminds me of the retro snake games. Good work!

Thank you for playing. I know its a bit rushed, but i am planning to work on it.

Ah! Thank you, Thank you! I'd keep that in mind.

Thank you for playing. 

Love the art work but the one directional attack makes it hard to attack the pumpkins. Also, I realized the pumpkins deals more damage than the player. 

Hi, can you rate our game please ?

Nice work, its clam and relaxing.

Good work! but feels a bit short, I really enjoyed the atmosphere and visuals. 

Thanks for playing! Yeah, I think the fear mechanic needed a clearer explanation 😅 

The idea is that the creatures try to lure you by mimicking animal sounds. You have to ignore the creature sounds, but real animals also make noises, so you need to check and confirm that it’s actually an animal. If you keep ignoring real animal sounds because you think they’re creatures, your fear builds up until you eventually die of a heart attack.

Glad you liked the da and sound design, and thanks for the feedback!