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OATHBOUND's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #2 | 4.178 | 4.364 |
| Music | #10 | 3.482 | 3.636 |
| Overall | #12 | 3.569 | 3.727 |
| Art | #22 | 3.656 | 3.818 |
| Theme | #36 | 2.959 | 3.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How have you integrated the theme "Freedom but at what cost" in your game?
A kingdom free of monsters, because it pays them in people. You're not sent to break that deal — you're part of what it costs.
Where and which 3 colors have you used?
#1A1A1A;#F2F0E6;#E83B3B
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Comments
this game is great! really loved playing it!
WOW! The mechanics are really interesting! I got absolutely wrecked, but i love it! XD
This was fantastic - I love the depth of the game, the items, the storage mechanics and the simple RPG involved. Super clean, great work!
Nice game, realy clean art and pleasant music
Such a neat and polished game! I'd love an infinite mode to spend hours on
Thank you for your time.
Nice concept and very polished. I could spend hours on this.
Very nice inventory management/auto-battler. I really liked that some items could work with either hero and have different effects. I have no comments other than give you kudos on the great work. Quick question, is there any reason to use Play instead of Fast forward for the speed?
FYI, looks like in the very beginning you have a different shade of white in the button than in the cursor, even though later you have the same. I don’t even have a cursor in my game, but I wanted to let you know for a quick fix :)
Thanks for playing, fast forward speeds up the game 2x.
Will fix ty.
Yeah, I used fast forward all the time. Is there a reason not to use it?
No reason (gameplay-wise), 2x is just animation speed — same math. Slow start is only so the first fight or two are readable. It should remember your choice though; that's fair.
This game is so much fun! The music and arts are very fitting, though I’m not quite sure how they tie into the game’s theme. ps. it would be better if the game instructions could be in the game rather than on the page!
Thanks for teying it out.
Because of work, I didn’t really have enough time to finish everything the way I wanted, so I had to put the tutorial only in the description.
As for the theme, I tried to convey it through the idea that the kingdom is sacrificing its people — essentially sending them to their deaths in exchange for the kingdom’s safety. I tried to hint at this with the messages at the beginning of the journey, as well as through some of the events throughout the game. In the ending, the boss also tells you the truth.
But I think I should have revealed all of this earlier and made it much more prominent.