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(+2)

Uh, could it be due to the lack of tagging on some of your games that cause them to not get clicked on and played? I mean one of your Platformer games only has like, two tags for it - just "Endless" and "Singleplayer". This would mean folk sifting for games to play might not even see it.

If it's a space setting, maybe tag it "Space" - or if there are animals in the game that you're raising or using as a runner, maybe tag "Animals"? It's one way for your game to get found.

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i have good tags for most my games so i dont think it is that

but its a nice suggestion i will look better into that

(+1)

Give it a shot! Even my most cursed game ever has over 3K plays, and it's mostly due to tagging appropriately.

Sometimes people try games out because they like the aesthetic, so if you tag it based on aesthetics like "cozy" or "space" to describe what it looks like, it might get found by people searching for that look.

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I think that overall appropriate metadata is what carries games on itch.

I find that tagging general genres doesn’t really do too much, but ones that fit your niche do super well. Most of my first app’s traffic is from one tag and one of its accessibility features alone, and my second one is entirely made of the yuri tag, however it gets half the actual plays because it’s pretty clear it’s only really at the end of the game.

So I think people are generally searching for things that are similar to what they already enjoy, and I don’t know if having more tags dilutes your game’s visibility or not compared to just appealing more to a niche.

But I think in a case like this it never hurts to appropriately label input methods and accessibility since there’s a lot of people that rely on those features.