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A rare gem of this Jam, had a lot of Fun playing this.

Overall Fun: It suddenly is a game of the one of my favorite genres but covered with an unusual idea. "Hearthstone" but only Your Hero on a table? Why not? Or maybe You has an inspiration from "Slay the Spire"? I could say: it worked.

Graphics: Power of UNREAL ENGINE! The work with rendering, materials, animations, are Out of This World! I haven't succeeded to achieve this quality in my game. Visuals are absolutely Banger here!

Controls: Mouse Cursor only. It is such simple. Nothing more was needed.

Sound/Music: It exists. Human made, not AI. It worth.

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The Big Point (Hello Fairy!)

After the second Encounter, when returned to the map, the description of icons was Hidden (not Visible), so for the next turn I had no idea what is on the next node (despite I remember Green Crown icon stands for a story quest). Maybe it's just a little mistake somewhere, because the description was Visible on every next return to the map.

A very low amount of Gold earned. When reached the Tailor Shop (Scizzors sign) at the end of the map (next node was a Camp, then Boss) I did not have enough money for some goods (I had 125/180).

I may be mistaken, but does the Bite card (Deal 4 damage, heal by 5 if this attack kills) heal when used against Boss? Or I just had a brain lag, lol?

By the way, yes, it's no sense to collect AOE cards (low damage to a group). In regular battles, there are many enemies with big amount of health and armor. Leaving a s scratch on each enemy is useless, you rather buff Your damage and use two strong cuts on a single target and defeat it. In boss battle, there is a one Boss, single target, AOE becomes "low damage to the one", of course You want to have "BIG damage to the one" instead. 

Definitely gameplay based on Slay the Spire, but I have played so many card games over the years that all inspired some aspect of this. I would say the biggest influence from Hearthstone is that I loved the concepts from Hearthstone that are just impossible/awkward to replicate in paper games. As much as I love Magic the Gathering, there are some things that are just only possible in digital card games. I felt Hearthstone used that to its advantage and really celebrated the digital environment and I really wanted to do the same. Probably the biggest are transform cards (likely unseen in the demo) where actions throughout the run accumulate, ultimately causing your cards to change forms. I would love to hear if there are any cool things that Hearthstone does which I could incorporate in my game ^_^

Thank you, I really worked hard on the visuals recently, and got back to my roots. I studied 3D graphics in college, but hadn't touched it in a decade, so working on this game has been really great to return to it. :D 

Ah yes, I think I have this legend bug recorded somewhere, but accidently mis-categorized it so I didn't resolve it in this build. I will pull it in and see if I can patch it out. 

I will revisit the gold, it definitely feels bad if you don't skip any fights still being unable to purchase some cards at the shop. Should be an easy adjustment. 

Nip very well could be bugged, healing cards were all recently adjusted so I might have missed something. Was it just the base Nip card, with no modifiers? And only happened during boss fight?

Yes, the plan is to get a broader variety of enemies which make having at least some AOE cards a good idea. Plus the strategy of adding status effects to AOE cards can be a powerful one. But I agree the current Act 1 setup does not showcase their value well. Noted. 

Thank you for taking the time to try it out and leave your thoughts! 

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Answering the question above: Yes, Nip card was basic, not modified, as the card self has its own restriction to its max potential, therefore adding another conditions to it doesn't have much sense. I am not sure it is something wrong with Nip card in certain, but after playing many cards in my hand plus Nip on a boss, I thought "Wait, am I healed? What happened?". I am not sure, maybe it is just my brain lag, OR I really got a healing effect from something I just played fast without thinking much. Needs to be checked, I may be wrong, sorry.