A rare gem of this Jam, had a lot of Fun playing this.
Overall Fun: It suddenly is a game of the one of my favorite genres but covered with an unusual idea. "Hearthstone" but only Your Hero on a table? Why not? Or maybe You has an inspiration from "Slay the Spire"? I could say: it worked.
Graphics: Power of UNREAL ENGINE! The work with rendering, materials, animations, are Out of This World! I haven't succeeded to achieve this quality in my game. Visuals are absolutely Banger here!
Controls: Mouse Cursor only. It is such simple. Nothing more was needed.
Sound/Music: It exists. Human made, not AI. It worth.
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The Big Point (Hello Fairy!)
After the second Encounter, when returned to the map, the description of icons was Hidden (not Visible), so for the next turn I had no idea what is on the next node (despite I remember Green Crown icon stands for a story quest). Maybe it's just a little mistake somewhere, because the description was Visible on every next return to the map.
A very low amount of Gold earned. When reached the Tailor Shop (Scizzors sign) at the end of the map (next node was a Camp, then Boss) I did not have enough money for some goods (I had 125/180).
I may be mistaken, but does the Bite card (Deal 4 damage, heal by 5 if this attack kills) heal when used against Boss? Or I just had a brain lag, lol?
By the way, yes, it's no sense to collect AOE cards (low damage to a group). In regular battles, there are many enemies with big amount of health and armor. Leaving a s scratch on each enemy is useless, you rather buff Your damage and use two strong cuts on a single target and defeat it. In boss battle, there is a one Boss, single target, AOE becomes "low damage to the one", of course You want to have "BIG damage to the one" instead.