Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Welcome to the Halls!

Straight to the point, I like it!

AI has been involved in the development process, but it hasn't generated the game itself.

I’m a solo developer who started building this as a passion project a few months ago, using whatever tools I could find to make it a reality. I use AI extensively for implementation, debugging, iteration, and some of the writing. The direction and authorship of the game is my voice.

I make the design decisions, control and define the systems and how they interconnect, direct the development, and test and revise everything. My day job is as a Data Analyst and workflow specialist, so a lot of the way I approach building this is actually very similar to what I do professionally.

The game itself isn’t built around generative AI. There’s no runtime AI generating the gameplay. The systems, simulation, progression, dungeon generation, heraldry, etc. are designed and directed by me, and the procedural content is generated by the game’s own systems, not by an AI model.

The store/page copy has also been AI-assisted, so you’re not wrong there and it's something I really need to change at somepoint!

So “AI-assisted” is a pretty accurate description. I’d say it’s much closer to an AI-assisted solo development workflow than an AI-generated game, but that’s already disclosed on the itch page.

Happy to answer any other questions if you have them. If you've tried the game, I’d love to know what you think!