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So, I know that this is a very late reply (and extremely late to all those older questions), but while you can't play the game as an android app, you can play it in a Windows emulator on the android phone.

I use Winlator, though it doesn't immediately play the game out of the box, you need to fiddle around a bit with the emulation setting to find the one that works with Strive (Sometimes Strive boots up but you're left with a black screen, that means you still need to tweak the emulation setting to optimize for the game).

You also need to download the zip file, go into the emulator to transfer the zip file into the emulator's allocated memory space, then use the built-in 7zip extractor (find and use it when you are actively emulating windows, it'll be easier that way). The reason why is because Android doesn't play nice with Godot's .import file, if you extract in Android, the .import files will simply not be extracted and be absent.

I'm now playing with Aric's mod activated on my phone, and while early days yet, it looks to be promising.

So while the answer to your question is "No,"  that doesn't mean you can't play it on your phone, though it does require quite a bit more effort on your part to do so.

Please tutor us, sent us the tweaks and other step by step

Okay, well part of the issue is that android phones vary in capabilities and graphic drives (I heard it doesn't play nice with Pixel phone for example).
Hence why I advised one to fiddle around a bit with the settings.

First though, get strive downloaded as a zip file onto the phone. Make sure you know where it is in the file location, typically downloads but nothing's stopping you from moving it around to a different folder.

Now for Winlator (Download it, I just looked it up on reddit and followed the creator's posted link to a github.)
Winlator works by setting up a "container" that's basically the emulator.
If you have Microsoft Defender on the phone, it'll really not like it. It's a known issue, but minor enough the creator and his community decided to ignore it. If that's a dealbreaker, then sorry about that, it's not likely to be fixed anytime soon.

Create a new container by hitting that plus symbol on the top right. It should open up a menu full of options for you to fiddle around with. Don't worry, you won't have to deal with most of it.

The settings you'll need to play around with are the Graphics Driver (of which there are 2 X 3 options, so six different attempts you could try.) {They are Turnip or Vortek for the first option, and Gladios, VirGL, or Zink for the second}
I'm using Turnip and Zink in the instance that successfully ran Strive, there's no guarantee that it'll work for you (Using a Galaxy s20 FE phone)
<[That's the step that will be annoyingly repetitive, but hey, you'll only need to try 6-7 times at most]>

Then at the very bottom of the page that appears when you're doing initial setup for the emulation, there will be a light grey bar with the words "WINE CONFIGURATION." You can scroll that bar itself left and right and you should because you'll want to find the DRIVES section 
The reason you want to access the DRIVE section is because that's where you give the emulated window the ability to reach out and access the downloads or other folders on your phone where you'll store your compressed Strive4Power file and any mods you want installed (It needs your permissions). Downloads should be the default but some people clutter that folder up and so will want to have it access a different folder to more easily find their Strive zip file. [Hit that file explorer symbol to access those drives on the phone]

Alright, so at this point, you should've created your container, which now comes the annoying step:

Trial and Error. You will repeat the steps below every time the game fails to load properly until it works.
Don't worry, it's pretty simple despite the wall of text appearing below.

Now that you've made your container, you'll need to hit the three dot icon next to the play button to open the emulator's storage. Click on "File Manager" on the pop up and you should see the emulated memory drives. The first is Drive (C:), that's the one that mimics a windows computer. Your goal is to copy and paste the Strive zip file into there. The second drive is Drive (D:), it should typically be connected to the phone's downloads folder (Or somewhere else if you changed both Strive's location and the folder Drive(D:) is accessing). Click those same three dots button (By then you should know it's a menu button). Click on "Copy," navigate to Drive (C:) [typically by hitting the phone's backspace/return/exit button, and click the blue circle that appeared when you copied the zip file.

You've downloaded it into Winlator, congrats! Now we need to extract it within there.
The reason why we bothered with doing all of that in the first place is because android really hates the .import and other .(something) files that contains assets. It actively blocks files you transfer from direct download via USB, and it'll refuse to extract those files if you tried extracting the zip file within android. It's annoying, but that's why we're putting in all of the work of bypassing that entire thing by sneaking that zip file into a windows emulator to be extracted there.

Now back to Winlator! We can now finally hit that "play" on the container menu. Doing so will boot up Winlator and you should see an approximation of a desktop and a file menu pop up. Leave it be for now. 
(Winlator treats your phone touchscreen like a mousepad. You will move the cursor around with the motion of your fingers, not the location of such, and every tap will just click the cursor at it's location rather than as a true touchscreen selection.)
{{{Also you can access the keyboard by hitting the phone's "back button," useful for naming Strive save files.}}}

Go to the bottom left and hit that "Start" button, go to the top of the pop up menu at "Programs" and you should see the 7-zip application should appear in the follow up menu. Click on it and use the provided 7zip as you would on a regular computer and extract Strive (In the C Drive, you'll want to leave the D Drive alone).


Now for the moment of truth.

Boot up strive by double clicking Strive.exe in the file explorer that was the first thing to open upon booting up a Winlator container. (Double click on C: then open up that Strive folder to find it. You'll find that it's a little finicky trying to double click a file in Winlator without having the cursor slide around and ruining your attempt. I would recommend clicking by two fingers in the screen at once and selecting "Create Shortcut." The Shortcut will appear behind the file window so I recommend minimizing it, not closing it, doing so closes the entire container rather than just the file explorer.

Boot up Strive. It'll take a little while and if nothing happens, feel free to try again (Being impatient causes multiple instances that opens up instead of one game). Then cross your finger and hope that this is the instance that successfully runs the game.

Sometimes, strive boots up, but it's just a black screen. It means you did everything right, but you just need to tweak the Graphics driver a bit to run it successfully. (Basically do this all over again with either creating a new container of editing the one you just used via changing the graphics driver used.)*

If nothing pops up, you could possibly not clicked the icon properly, use the wrong graphics driver, or the extraction didn't go as well as it should've. There might be a little bit of troubleshooting required if that happens.

And thus ends the trial and error section.
Don't forget to delete the containers that didn't work, and you can rename your own containers after making them!

Now that you've successfully booted up and played with Strive, you can work to download mods without adding a whole bunch of unnecessary work onto your shoulders (in zip files of course and extracted in the Winlator container that runs Strive). Go look up the directions for the mods and how to install them because Winlator is mimicking a Windows computer after all.

IF you want to manipulate your save files to change a couple of things around, do the reverse of downloading strive by instead copying and pasting the save file into the (D:) drive. Android has no problem whatsoever with those text files, so you can freely transfer and manipulate those files to and from the computer.
The Save files are located pretty much in the same place as they would in a windows computer [(C:) >> users >> xuser >> AppData >> Roaming >> Strive >> Saves >> {the file you want}]

*I didn't know about editing containers when I was wresting with the whole thing trying to get Strive to work on my phone so if you decide to edit a container instead of creating a new one, I have no guarantee that it'll work but I don't see why it wouldn't. If you do that, you could potentially save yourself a quite a bit of work by not needing to redownload and extracting the files in every new attempt