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(+1)

as someone who has played Johnny Upgrade a lot, this is an idea i appreciate greatly! it's a really cool spin on the theme, and the gameplay feels good. i especially like the JU method of having alternate paths that only become accessible once you upgrade enough. (i went for the same strategy i undertook in JU so long ago; buffing the coin multiplier before anything else, which proved just as effective as it was.) 

the single biggest criticism i have is the shooting mechanic. the delay between the input and the shot is very long, which feels unresponsive and clunky, and was very frustrating in the endgame. i also think there was room for more polish in the area of sound effects. 

still, those concerns are minor, and overall this is a brilliant product. fantastic work!

(+1)

The idea for this game came from johnny upgrade. For the shooting mechanic, i wanted it to line up with the animations. But if i didnt do that then other problem came up. My apologies and thank you for playing the game. :D