Play game
Cleaner of Dungeon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio Design | #31 | 1.273 | 1.800 |
| Visual Design | #33 | 1.414 | 2.000 |
| Originality of the Idea | #33 | 1.697 | 2.400 |
| Story & Theme Integration | #33 | 1.414 | 2.000 |
| Gameplay Experience | #33 | 1.273 | 1.800 |
| Overall | #33 | 1.414 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What sets were used in your game from Craftpix.net? (links please)
https://craftpix.net/freebies/
How does the game fit the theme?
10 room and a level up
How many people are on your team?
1
Leave a comment
Log in with itch.io to leave a comment.






Comments
Its clear that there's a few missing elements in this game, but I still see potential and ideas to build on! Keep it up!
A couple of things I noticed. First, the Windows build didn’t work for me. I don’t really use Godot, so I’m not sure what could be causing it. I was able to run the web version, but unfortunately no enemies spawned.
Still, I could see what you were going for, and I think this could be a really fun game. Don’t give up on it! I’d probably spend some more time polishing the levels, adding more props and details, and maybe making the level design a bit more interesting.
I can’t really say much about the combat since I couldn’t actually fight any enemies 😄
But I think you’ve got a good idea here and definitely have potential. Keep working on it!
A couple of things I noticed. First, the Windows build didn’t work for me. I don’t really use Godot, so I’m not sure what could be causing it. I was able to run the web version, but unfortunately no enemies spawned.
Still, I could see what you were going for, and I think this could be a really fun game. Don’t give up on it! I’d probably spend some more time polishing the levels, adding more props and details, and maybe making the level design a bit more interesting.
I can’t really say much about the combat since I couldn’t actually fight any enemies 😄
But I think you’ve got a good idea here and definitely have potential. Keep working on it!
I can see the intended hooks for the theme: a “10 rooms / level up” idea plus visible leveling (PV / ATT / DEF rising as waves progress). That gives Level Up a readable surface signal, and using Craftpix freebies fits the jam’s asset rule. The music also helps the page feel more alive than a silent prototype.
Right now, though, Gameplay Experience and Originality are hard to score highly because the submission still feels like an unfinished WIP. During my playthrough I could move, see waves/stats, accept French prompts, and watch levels climb even while mostly standing around, but I never clearly understood what I was cleaning, fighting, or completing. Without a readable objective loop, the theme read stays thin beyond “there is leveling.”
Jam-side suggestions: add a one-screen tutorial/goal text in English + French, show enemies/dirt/objects that communicate the cleaner fantasy immediately, customize the itch page (screenshots, genre, short description), and make sure the Windows download is a self-contained export (the .pck alone isn’t enough if Godot isn’t installed). The core fantasy of cleaning a dungeon after chaos is actually fun — it just needs a finished playable loop for voters to experience it.