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A jam submission

Cleaner of DungeonView game page

A game about leveling up so hard you stop being yourself
Submitted by M_A_E005 — 10 hours, 4 minutes before the deadline
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Cleaner of Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Audio Design#311.2731.800
Visual Design#331.4142.000
Originality of the Idea#331.6972.400
Story & Theme Integration#331.4142.000
Gameplay Experience#331.2731.800
Overall#331.4142.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What sets were used in your game from Craftpix.net? (links please)
https://craftpix.net/freebies/

How does the game fit the theme?
10 room and a level up

How many people are on your team?
1

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Comments

Submitted(+1)

Its clear that there's a few missing elements in this game, but I still see potential and ideas to build on! Keep it up!

(+1)

A couple of things I noticed. First, the Windows build didn’t work for me. I don’t really use Godot, so I’m not sure what could be causing it. I was able to run the web version, but unfortunately no enemies spawned.

Still, I could see what you were going for, and I think this could be a really fun game. Don’t give up on it! I’d probably spend some more time polishing the levels, adding more props and details, and maybe making the level design a bit more interesting.

I can’t really say much about the combat since I couldn’t actually fight any enemies 😄

But I think you’ve got a good idea here and definitely have potential. Keep working on it!

A couple of things I noticed. First, the Windows build didn’t work for me. I don’t really use Godot, so I’m not sure what could be causing it. I was able to run the web version, but unfortunately no enemies spawned.

Still, I could see what you were going for, and I think this could be a really fun game. Don’t give up on it! I’d probably spend some more time polishing the levels, adding more props and details, and maybe making the level design a bit more interesting.

I can’t really say much about the combat since I couldn’t actually fight any enemies 😄

But I think you’ve got a good idea here and definitely have potential. Keep working on it!

Submitted(+1)

I can see the intended hooks for the theme: a “10 rooms / level up” idea plus visible leveling (PV / ATT / DEF rising as waves progress). That gives Level Up a readable surface signal, and using Craftpix freebies fits the jam’s asset rule. The music also helps the page feel more alive than a silent prototype.

Right now, though, Gameplay Experience and Originality are hard to score highly because the submission still feels like an unfinished WIP. During my playthrough I could move, see waves/stats, accept French prompts, and watch levels climb even while mostly standing around, but I never clearly understood what I was cleaning, fighting, or completing. Without a readable objective loop, the theme read stays thin beyond “there is leveling.”

Jam-side suggestions: add a one-screen tutorial/goal text in English + French, show enemies/dirt/objects that communicate the cleaner fantasy immediately, customize the itch page (screenshots, genre, short description), and make sure the Windows download is a self-contained export (the .pck alone isn’t enough if Godot isn’t installed). The core fantasy of cleaning a dungeon after chaos is actually fun — it just needs a finished playable loop for voters to experience it.