So this was actually very fun once I figured it out what I was supposed to be doing, but that took like 10 plays just for the first stage. You've got a great game, but I think it needs a more clear explanation of the mechanics/objective.
- Stage 1: I thought the countdown was how long I had to dodge/survive, and almost stopped playing thinking the game was bugged cuz it kept restarting me every 30 seconds. Once I figured out the 30-sec countdown was air, and the objective was to fully charge my spell, it was smooth sailing.
- Stage 2: The spell feels outright detrimental. It makes you go faster, I think, but it also makes the obstacles hit way faster with less time to dodge. I think it'd work better if the spell worked like the star powerup in Mario Kart (temp speed + invincible), but you lost spell charge if you got hit? Or something like that.
- Stage 3: Actually no critique here, it was fun. Felt like a Terraria easter egg, which I appreciated.
To summarize, tons of potential here, just might need some playtesting to help figure out how to present the mechanics more intuitively.