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This is a neat game! I think when I played, there was an issue with the audio - I noticed volume sliders but it was most definitely silent on my end.

I enjoyed the gameplay hook quite a bit, and I think the game itself looks really nice. The UI is so tactile and responsive - i LOVE that! The controls feel really good, and any time I died I never felt like it was the games fault. Presentation-wise, this game feels really polished.

When I played the prologue, I didn't realize the game was going to be randomly generated. The prologue feels REALLY GOOD and I appreciate that it was included as a tutorial. I actually think it would be kind of fun to have a few more handmade levels like that one - The random levels are fun too, but having specifically crafted challenges or gauntlets with more intentional placements could be a fun way to spice the game up as opposed to just reaching high scores in those random levels.

I was a bit confused by the fates menu when I streamed the game, like it just wasn't clicking for me, so I went back and played a bit more off stream - I actually don't know what my issue was. I think I was a bit overwhelmed by all of the new symbols in the UI and my my eyes glaze over. Revisiting it, I really enjoyed the fates as a mechanic! I think it was a good way to add progression into a random, high score based game like this. I also enjoyed the upgrades that I unlocked, and how it changed the feel of the game. Good stuff! After unlocking the dash move I was really getting Celeste vibes.

I did keep running into a game-breaking glitch (the same on i got on stream) where if you die during Prologue 2, you experience permadeath, and nothing happens until you reload the page. Once that gets fixed though I could see myself spending a LOT of time on this one. Really fun!

I played the game on stream here at around 49:49