Glad it runs now, and thanks for the notes. In VR you can now grab the panel with the grip button and park it wherever you like; grip anywhere else brings it back. The AI has a slow setting, the table lights up the two territories of each fight, the log records the strengths that went in ("12 on 5"), and your turn opens with a recap of what was taken while you waited. On the fights: defenders win ties and capitals and coasts roll three dice, so a roughly equal force usually loses. The panel now shows your odds before you roll, which should make that visible. Curious whether the panel grab works well on the Quest. Let me know if you see any other funky issues. THANKS FOR PLAYING.