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(2 edits) (+1)
  • Youtube Link / Twitch Link
  • Graphics : Fine but ASCII is a bit much for me nowadays.
  • GUI : Due to it being largely ascii , it can be very hard to parse or find certain relevant information. 
  • Performance : Fine
  • Music / Sfx : 
    • Music : Fine
    • SFX : Fine
  • Gameplay :  Kind of fine but I think it needs some work, it's an ASCII 'demade' monaca type of game.
  • Notes : 
    • The colors on difficulty might want to be swapped around a bit or the verbiage? Is low or Minor the 'lesser' of the two difficulties , as it is minor being yellow would presumably be the harder one.
    • I have no idea if it's due to the difficulty I chose but certain things seemed incredibly easy or completely lacking in punishment for the player.
      • Killing people seems to have no punishment , we're supposed to be a thief not a murderer
      • Having guards see you or even having alarms go off seems to basically do nothing, guards are practically Elder Scrolls level of attention retention or threat assessment , they quickly just kinda go back to status quo despite having found Johnny dead a minute ago , they don't stay on alert, call for back up (I think they do but seemed inconsistent) , call external police or security forces, etc.
    • Why are we slapping (ko'ed) folks to move em?
    • Conman's disguise seemed to do practically nothing?
    • It'd be nice if there was more permanent options to deal with things like the laser tripwires , disabling them for them just to turn on in 10 or so turns and trap you in the middle of a bunch of other tripwires is..not great
    • I can only speak for the one building I played on , but some of the building layout is a bit weird, either due to ASCII , randomly genned or diagonal movement being intended, unsure as to what.
    • I like the idea that it seems to carry money and items between missions , would like to see that used a bit more where maybe you could hire others to do things for you (disable a few tripwires , bribe guards to call in sick, etc) or upgrade your base from an apartment into a house.
    • Turrets aren't easy to parse where their targeting range is and whether or not they can or will see you.
    • It feels very easy to just avoid damage from turrets (most of the time) and fight guards, but this could've been a difficulty of the mission I chose thing.
    • Stats and characters might not have enough to make them be any better choice over others.
  • Final Thoughts : Overall I like the idea of the game, but I think it has a few shortcomings that need to get buffed out. I might revisit the game to get a better idea of the game's current state, I only gave it about 20m.

I would love the stats making a harder impact in the gameplay! By the way the Conman disguise works in 3 turns in the line of sight of a guard or camera, after that it has to replenish