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(1 edit) (+2)

Thanks for the feedback!

I am also working on a more non-roguelite version of the game with more custom components that may be even more fleshed out. In this Deck Souls game, you control two characters (one melee, one ranged) that start at unlit campfires, you have to light them (flip face up), defeat all enemies (the Deckromancer is already part of the 12) then return to a campfire or else you lose (no retreats here). Instead of 4 suits A-10, its 5 suits of 1-10 on easy, 1-9 on normal, 1-8 on hard. Etc.

You start with 3 abilities (randomly chosen).

In this one since no roguelite progression, you score only collected souls (perfect exact attack = defense). Each win (new game plus) adds 1 modifier token to a random enemy like +1 defense, range 1-5 only , range 5-10, must last to be defeated on that rank, etc.

So players can compare what new game plus number they have beaten