Hey! With FQ9 ending soon, I wanted to let you know that I won't be able to cover your game until after the event. If you're okay with waiting, just keep the game on the event and I'll be getting around to it over the next couple of months or so. :)
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Flemenco's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound/Music | #50 | 3.600 | 3.600 |
| Overall Fun | #65 | 3.600 | 3.600 |
| Controls / UI | #92 | 3.200 | 3.200 |
| Art / Graphics | #114 | 3.400 | 3.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Ai Usage
Human made
Genre
RPG
JRPG | CRPG | MMO| RPG
Rating
For 13+
Comments
- Youtube Link / Twitch Link
- Graphics : Fine but ASCII is a bit much for me nowadays.
- GUI : Due to it being largely ascii , it can be very hard to parse or find certain relevant information.
- Performance : Fine
- Music / Sfx :
- Music : Fine
- SFX : Fine
- Gameplay : Kind of fine but I think it needs some work, it's an ASCII 'demade' monaca type of game.
- Notes :
- The colors on difficulty might want to be swapped around a bit or the verbiage? Is low or Minor the 'lesser' of the two difficulties , as it is minor being yellow would presumably be the harder one.
- I have no idea if it's due to the difficulty I chose but certain things seemed incredibly easy or completely lacking in punishment for the player.
- Killing people seems to have no punishment , we're supposed to be a thief not a murderer
- Having guards see you or even having alarms go off seems to basically do nothing, guards are practically Elder Scrolls level of attention retention or threat assessment , they quickly just kinda go back to status quo despite having found Johnny dead a minute ago , they don't stay on alert, call for back up (I think they do but seemed inconsistent) , call external police or security forces, etc.
- Why are we slapping (ko'ed) folks to move em?
- Conman's disguise seemed to do practically nothing?
- It'd be nice if there was more permanent options to deal with things like the laser tripwires , disabling them for them just to turn on in 10 or so turns and trap you in the middle of a bunch of other tripwires is..not great
- I can only speak for the one building I played on , but some of the building layout is a bit weird, either due to ASCII , randomly genned or diagonal movement being intended, unsure as to what.
- I like the idea that it seems to carry money and items between missions , would like to see that used a bit more where maybe you could hire others to do things for you (disable a few tripwires , bribe guards to call in sick, etc) or upgrade your base from an apartment into a house.
- Turrets aren't easy to parse where their targeting range is and whether or not they can or will see you.
- It feels very easy to just avoid damage from turrets (most of the time) and fight guards, but this could've been a difficulty of the mission I chose thing.
- Stats and characters might not have enough to make them be any better choice over others.
- Final Thoughts : Overall I like the idea of the game, but I think it has a few shortcomings that need to get buffed out. I might revisit the game to get a better idea of the game's current state, I only gave it about 20m.

















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