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Really enjoyed this once it clicked. The wave -> pick-an-upgrade roguelite loop is satisfying, and tying every power to a curry ingredient (bouncing potato, chili shots, coconut shield, turmeric heal) is a genuinely creative take on the theme rather than just a curry skin. Cleared a few waves and the escalation + build choices kept me going, and the art on the upgrade cards is clean.


One honest bit of feedback: the first minute is brutal until you figure out the rhythm of "keep moving and hold attack" — my very first tries I got swarmed in wave 1 before I understood you shouldn't stand still. A slightly gentler wave 1, a brief "keep moving!" nudge, or a moment of intro grace would help newcomers get to the fun faster (matters a lot in a jam where people bounce quickly). Once I learned to kite, it felt great. Nice work!

Thank you for the feedback, this game was made in just 8 hours before the game jam deadline on a free plan and submitted just 2 hours before, sorry that I couldn't add a lot of features because the subscription kept running out,