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Going Up's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals / Art | #11 | 3.294 | 3.538 |
| Upliftment Factor | #12 | 2.864 | 3.077 |
| Gameplay/Fun | #13 | 2.793 | 3.000 |
| Theme | #14 | 3.652 | 3.923 |
| Overall | #19 | 2.844 | 3.055 |
| Smoothness / Polish | #28 | 2.506 | 2.692 |
| Music/Sfx | #35 | 2.363 | 2.538 |
| Creativity / Innovation | #39 | 2.435 | 2.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
how the game fits the uplifting theme?
This game is about connecting with your family to enjoy a moment of calm beauty together! Even if it's sometimes challenging to get everyone in one place, it is uplifting to be surrounded by those you love.
how the game fits the ocean theme?
This game is set in the ocean, using pearls in clams as the player and characters. It ends with a sunset over the ocean.
please If you used any per-made assets or AI generated content credit them
No AI at all, but I used a song by Simon Folwar from Uppbeat. It is credited in the game credits and in the game's description but I will also include the credit here too just to be safe: Music from #Uppbeat (free for Creators!): https://uppbeat.io/t/simon-folwar/slow-hours License code:OOQHZILV869H4PVT
Can you vote for other entries during the voting period? How many?
I will try to play as many as I can! I'm not sure how long the voting period will be but I plan on at least checking out 4-5 games a day.
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Comments
Really love the artwork! Immediately understood how to play, and the challenge was spot on. I never felt overly punished. Great job!
Thank you for sharing! I'm glad it wasn't overly punishing, I was worried that the last level would be too much. Appreciate it :)
really nice game, we think in a similar idea x3, very funny game and beatifull art, good game, funny and challenge x3
Thank you! When I saw your game I was like "great minds think alike" haha.
Very nice! You’ve got a crisp and fun core loop and great graphics. If you keep working on it (i hope you do!), it still needs sound effects, and the transitions are too abrupt. Maybe at the end of each level, a quick fade-out and “yay you made it!”, and maybe show the time to complete?
+1 for supporting gamepads :)
Great work!
Thank you for the kind comment and feedback! I definitely agree with adding what you've mentioned. I spent a whole day trying to give a simple scene transition but for some reason that I couldn't figure out, it just wouldnt trigger correctly and so I had to ditch it. Will definitely be adding that, in addition to sound effects and a notification of which level the player has gotten to. Also I love the time to complete idea! That makes me want to speed run it and see what the best time can be. Again, thank you for the kind words :)
The art style and the cozy environment sends me back to nostalgia on y8 games. The music selection matches the vibe really well, and my favorite part of this game are the cute hand-drawn assets. It was a fun experience and I wish there were more content to get to know the family better. I think this would go really well if there were some dialogs to the family, other tasks rather than just going up, an audio playback whenever the player jumps, parallax background, and the use of sprite animations rather than just still images. Reading the credits and seeing your appreciation to the people that supported this project is the most uplifting part for me. I cant help but smile to how wholesome this jam entry is.
Awww, that makes me so happy to hear it brings up feelings of nostalgia :') I was definitely leaning towards the style of old Miniclip games back in the late 2000's and early 2010's so I'm glad to see that resonated. Thank you so much for playing my game and for the feedback, I'll be sure to keep this in mind as I go on! I am most excited to learn how dialogue works so that I can add that as well as a more robust collection system.
Wow! This is definitely one of the better ones I've played so far! The gameplay is challenging but varied enough. It could be something good with a bit more variety, particularly in the backgrounds, enemies, and abilities. Good job!
Thank you so much for your kind words and helpful feedback. I definitely agree that it could use more variety, I initially wanted to do much more but had to scale back at the end. I'll be sure to add more when I work on the game again!