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Strider2112

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A member registered Apr 26, 2026 · View creator page →

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Thanks for the feedback! Did you use the store to buy upgrades? The progression is exponential with those upgrades.

That's amazing! I made this for the Game Jam in 2 weeks, but I get the feeling you found it in the wild? Lol. I see some potential in this game, would you be interested in updates should I decide to continue working on it?

Makes sense when you put it that way

Thanks I tried on my phone and it works a lot better. I improved the rating a bit. One thing I noticed still is that the sound of collecting the orbs is far too loud, I ended up turning the volume down to minimum and it was still a bit too harsh. Great job!

I like the concept of the game, but I had a lot of trouble with the darkness. It makes me uneasy and I have a hard time giving it the uplifting score. I really like the idea and the colors though!

I actually liked this. I could be wrong but I think I saw the exact same user interface on one of the other games submitted in this jam, and similar bullet-hell survival gameplay, but you have put a pretty unique twist on it and I really love the art and colors!

The gameplay was pretty fun and I liked the level variation for the most part! I think the last level could be a bit more varied - it mostly felt like the first level again. I was jump-scared by the shark, I wasn't expecting any enemies. I already feel a bit uneasy with underwater stuff, the random shark made that feeling worse. I like the effects and the breaching was awesome lol

I agree! What was the highest you got? I got up to 215.

Pretty good quick game. I did have an issue where the music abruptly cut out a couple of times, and had issues with fish getting stuck on the edges of the screen. It would benefit from some sort of control on the depth speed - perhaps controlling with the arrows - or adding in the ability to purchase upgrades. Good luck!

To be honest, I struggled with this one. The controls were not well explained and the text was too hard to read. I think it would benefit from some sort of tutorial, or even just an explanation in-game on how to actually play. The starting is a bit too hard - I think the progression should have been quite easy for the first run, and then ramp up the difficulty with different enemy types and the ability to upgrade the turrets. Maybe those are in there and I just didn't make it very far - I'm pretty bad at tower defense to be fair.

The hand-drawn art is cute.

The unnatural swing of the pendulum was definitely one of the things that I struggled with. I like the addition of the math though!

Not too bad! I did struggle with getting the hook to hit items I was going for, could be a skill issue, but possibly also that the swing felt a bit unnatural. Good job! I like the addition of mathematics as a challenge.

This was pretty good. At first I was a bit confused, I wasn't sure what I was meant to do. The dialogue is cute. The story is a bit dark though, I think, it was a bit hard to follow.

Seems ok, quite ambitious. To be honest, I wasn't sure what to do once I got on the Islands, maybe I missed something?  The page specifically lists no combat, there was definitely ship combat.

It's very unique! I like it, my computer can barely run it though, not sure if that's optimization or just my computer is not so strong - good game though, I get it!

The dichotomy of playing a browser game where I'm supposed to save all the fish, and then playing a browser game where I destroy all the fish is amazing.

I originally rated this all 0 because I was clicking the start button and nothing was happening, so I assumed it was broken. Then I pressed the space bar. I still couldn't figure it out until I read the other comment, then it all made sense. It's really good! I absolutely love the chiptune music and the sfx are great! The 2nd level, with the ... things...? coming towards you is done really well, except that they pretty much never come on the right side of the screen, so you can mostly just stay there and hold space. On the bubble boss level, I got knocked off screen by a pillar, and it glitched the game out, forcing me to restart from the beginning. I wish there was feedback when getting hit in the 2nd level. I also wish there was more!

I originally rated this all 0 because I was clicking the start button and nothing was happening, so I assumed it was broken. Then I pressed the space bar. I still couldn't figure it out until I read the other comment, then it all made sense. It's really good! I absolutely love the chiptune music and the sfx are great! The 2nd level, with the ... things...? coming towards you is done really well, except that they pretty much never come on the right side of the screen, so you can mostly just stay there and hold space. On the bubble boss level, I got knocked off screen by a pillar, and it glitched the game out, forcing me to restart from the beginning. I wish there was feedback when getting hit in the 2nd level. I also wish there was more!

Actually really good! The gameplay is polished, I love the sound effects. Could use some music, something calming, maybe droning sounds or something to go with the waves. Some fun animations on the garbage or the garbage cans would be awesome too. One final thing, It would be helpful if a custom mouse cursor was used, sometimes my mouse got lost on the screen.

Great job!

Honestly, yeah the first level is quite a slog. I spent all of Sunday playing it and tweaking the balance, but it's not perfect for sure. The first level would probably be a lot quicker if I include the uncommon shells in that level.

Thank-you! I agree with the potential. As it was developing, it was becoming more and more clear to me that it was turning into one of those infinite clicker games (like a cookie clicker), so I tried to pivot and lean on that a bit more towards the end.

If there was one thing you wished it had, what would that be?

I'm glad you like it! It has deceptive depth to the game as well.

Thanks! That was my goal, to try and make it feel like you're actually digging in the sand. Whether I achieved that is a matter of opinion of course.

That's ok! It's not for everybody for sure. Thank you for taking the time to review though.

If I might ask, is there anything in particular you think would be able to keep you engaged?

The sounds are actually not bad! The music gets a bit boring after a while though, I wanted to make my own music but had no time after spending 4 days drawing shells lol

Thank you for noticing the UI. My goal was to ensure that the UI was as polished as possible and that everything has a purpose and works. I think the music is OK, but I feel like it does get droning after a while, I would have preferred to make my own, but there was not enough time after I spent 4 days drawing shells lol

Thank you for the valuable feedback! A common thing seems to be that the progression is too slow. Definitely I agree, a game like this can be very difficult to balance! Thanks for giving it a try

I always wondered what it's like to be an Orca. The answer: A delivery man.

Wow! This is definitely one of the better ones I've played so far! The gameplay is challenging but varied enough. It could be something good with a bit more variety, particularly in the backgrounds, enemies, and abilities. Good job!

The minigame parts stand on their own, that part could be a whole game with just some tighter controls and a sense of progression! 

I see potential here, just needs more content, pretty good though!

Yeah I know lol. One thing I wanted to add but didn't have time was the ability to purchase a brush size upgrade and a collection area upgrade. But unfortunately it fell off the scope. The store just barely made it in actually. I spent most of Saturday quickly implementing the store

Pretty decent attempt. I'm seeing a theme with all the 3D games that they may be a bit ambitious. I see the vision here, I love the world map. Gameplay is a bit simple and could use a bit more polish, but great job!

Good job! Some struggles to run in the browser, I think in some cases it might be a bit ambitious and crashed a couple of times for me.

There is no way to get the fish to reach the edge of the screen. For that it loses some smoothness/polish factor.

As far as using AI to generate code, this actually is pretty nice, I can tell you spent a long time working on it and didn't just spit out AI code! Great Job!

As far as using AI to generate code, this actually is pretty nice, I can tell you spent a long time working on it and didn't just spit out AI code! Great Job!

Thanks for the feedback! I actually had the plan to add an NPC (hermit crab that tries to steal shells), but it couldn't fit within the limited scope of 2-weeks. I actually agree, I think something here could be actually good, particularly for mobile!

I think the best thing to do is simply not play or vote on the items that you view as AI slop. I also noticed that there's a lot of AI slop like you did. I think it shows a lack of passion to just spend 30 minutes prompting an AI to get something and then submitting that.

Thank you for taking the time to check it out! Did you manage to find all the shells? How many Shiny Shells did you pick up?