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how the game fits the uplifting theme?
ABYSS SIGNAL fits the **uplifting** theme through resilience and hope. Even in the darkest depths, Elias keeps moving forward, uncovering lost memories and bringing light into the unknown.
how the game fits the ocean theme?
ABYSS SIGNAL fits the **ocean** theme by making the deep sea central to both gameplay and story, with changing depths, pressure, sonar, marine creatures, darkness, and underwater exploration.
please If you used any per-made assets or AI generated content credit them
no
Can you vote for other entries during the voting period? How many?
**Yes, I can vote for at least 15–20 other entries during the voting period.**
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Comments
I like the concept of the game, but I had a lot of trouble with the darkness. It makes me uneasy and I have a hard time giving it the uplifting score. I really like the idea and the colors though!
Thanks for the feedback; that’s exactly the feeling I was aiming for—discomfort, yet a sense of satisfaction. It’s impossible to feel comfortable at such great depths; the darkness really takes over. Thanks a lot for the feedback. I hope you enjoy my other games, too; as I mentioned, I’m a solo dev specializing in game audio, so development is mostly a hobby for me—especially in Pico-8. Working with new engines has been a challenge. Thanks, and best regards from Brazil.