Bump. Also looking for a sound designer/VA manager to handle the voiceover work in both languages for the Alpha
hey, I'm interested in this project and looking to help.
I specialize in composing liquid dnb and atmospheric jungle, however I am also quite capable at creating SFX through the use of digital synthesis. Examples of this include; gun sounds, lasers, ambience, alarms, etc.
I am also able to compose classical or ambient scores if needed or any other genre's (learning to compose a new genre will take some time),
I am also able to process audio to help get these ready for implementing. This could include things such as; cutting voice acting, applying effects such as reverb, delay, or filters to voice or sounds. Applying compression and gains taking so all sounds are similar volume.
If you are interested in learning more or would like to have a look at some of my compositons, or tools, add me on discord:
harrinator0178
hey, I'm interested in this project and looking to help.
I specialize in composing liquid dnb and atmospheric jungle, however I am also quite capable at creating SFX through the use of digital synthesis. Examples of this include; gun sounds, lasers, ambience, alarms, etc.
I am also able to compose classical or ambient scores if needed.
If you are interested in learning more or would like to read out, add me on discord:
harrinator0178
hey, I'm interested in this project and looking to help.
I specialize in composing liquid dnb and atmospheric jungle, however I am also quite capable at creating SFX through the use of digital synthesis. Examples of this include; gun sounds, lasers, ambience, alarms, etc.
I am also able to compose classical or ambient scores if needed.
If you are interested in learning more or would like to read out, add me on discord:
harrinator0178
Hi! I'm developing my own game engine called Linc Engine and looking for developers, artists, level designers, and testers who want to join the project.
The engine already has a 3D editor, Lua scripting, animations, materials, cameras, and other basic features.
This is currently a hobby project, with possible RevShare in the future.
Hi!
I’m RER NIK, an independent developer and the creator of Opalium. In addition to game development, I compose music and create audio for my projects.
I work in FL Studio and can tailor music to a game's atmosphere and style—ranging from background tracks and ambient soundscapes to more dynamic compositions.
As a game developer myself, I focus not just on individual tracks but on the project's overall atmosphere, specific scenes, and the emotions the sound is meant to evoke.
You can find examples of my work here: https://rernik.itch.io/ spotify:@Rernik
If you need a soundtrack, ambient music, or individual tracks for your project, I’d love to discuss it.
Discord: @RER_NIK | Telegram: https://t.me/Rernik
Hey Gregor,
I'm interested in contributing to your RPG's audio — specifically working with your Voice Acting and creating sound effects/atmospheric design for the Alpha.
I'm an electronic music producer (soundcloud.com/mrsieb) and genuinely excited about learning game audio. I can work on mixing VA tracks, ambient soundscapes, and adaptive SFX.
Revshare works perfectly for me. Happy to do a test track or audio sample if you'd like!
Best,
MR:SIEB
🎵 SoundCloud: https://soundcloud.com/mrsieb
Discord: @mrsieb
Hi Gregor!
I'm Ege, a multi-instrumentalist, composer and music producer from Türkiye. I came across your post about the RPG and the project immediately caught my attention, especially the narrative-driven structure and the Madness system.
I'm currently focusing on game music and sound design, particularly atmospheric, emotional and darker styles. I also have experience with recording, mixing, audio processing and working with different instruments.
I noticed that you're currently looking for 3D and programming roles, but I saw that some musicians have also reached out, so I wanted to introduce myself in case you're considering adding someone for music or audio as the project develops.
I'd be very interested in contributing to the game's atmosphere, exploration, combat and narrative moments through music and sound design. I'm also comfortable working as part of a small remote team and putting in consistent work over the course of development.
I'm currently building my game-audio portfolio, so I don't have a finished RPG/game-audio portfolio to link yet, but I'd be happy to send you some of my existing music and production work.
If you're open to having someone on the audio/music side, I'd love to hear more about the project and discuss how I could contribute.
Thanks! Discord: mudroll /RuneK!D