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RERNIK

11
Posts
1
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A member registered 1 day ago · View creator page →

Recent community posts

Hi!

I’m RER NIK, an independent developer and the creator of Opalium. In addition to game development, I compose music and create audio for my projects.

I work in FL Studio and can tailor music to a game's atmosphere and style—ranging from background tracks and ambient soundscapes to more dynamic compositions.

As a game developer myself, I focus not just on individual tracks but on the project's overall atmosphere, specific scenes, and the emotions the sound is meant to evoke.

You can find examples of my work here: https://rernik.itch.io/ spotify:@Rernik

If you need a soundtrack, ambient music, or individual tracks for your project, I’d love to discuss it.

Discord: @RER_NIK | Telegram: https://t.me/Rernik

Hi, WindWardPen !

I’m RER NIK, an independent developer and the creator of Opalium. In addition to game development, I compose music and create audio for my projects.

I work in FL Studio and can tailor music to a game's atmosphere and style—ranging from background tracks and ambient soundscapes to more dynamic compositions.

As a game developer myself, I focus not just on individual tracks but on the project's overall atmosphere, specific scenes, and the emotions the sound is meant to evoke.

You can find examples of my work here: https://rernik.itch.io/ spotify:@Rernik

If you need a soundtrack, ambient music, or individual tracks for your project, I’d love to discuss it.

Discord: @RER_NIK | Telegram: https://t.me/Rernik

Hi, NorthhackMedia !

I’m RER NIK, an independent developer and the creator of the Opalium project.

I specialize in game development and related systems, including Unity/C#, gameplay programming, web development, APIs, Telegram bots, account systems, integrations, and automation.

For my flagship project, Opalium, I independently developed the game *Multiverse Girls: Opalium*, a website with an account system, a Telegram bot, TON/NFT integrations, and various interconnected systems.

I enjoy not just writing isolated snippets of code, but understanding a task in its entirety and delivering a fully functional result. I am also capable of diving into existing projects and continuing their development.

Portfolio: https://rernik.itch.io/

If you’re interested, I’d love to discuss how I can contribute to your project.

Discord: @RER_NIK | Telegram: https://t.me/Rernik

Hi Richard!

I’m RER NIK, an independent game developer and the creator of Opalium. I work with Unity and C#, including gameplay mechanics, UI, audio, and interactive systems.

I’m interested in your psychological horror project and would like to learn more about its current stage, the required tasks, and the collaboration terms.

Portfolio: https://rernik.itch.io/

Discord: @RER_NIK Telegram: https://t.me/Rernik

Hi! I’m RER NIK, an independent developer, artist, and composer currently available for paid freelance work on games and other interactive projects. 

Discord: @RER_NIK Telegram: https://t.me/Rernik

I’m the creator of Opalium, an interconnected project that includes a Unity game, website, account system, Telegram bot, APIs, and other digital integrations.

What I can offer:

  • Unity and C# development
  • Gameplay mechanics and game systems
  • Pixel art, characters, items, icons, and UI
  • Original music, ambient tracks, and game audio
  • Websites, APIs, bots, and automation
  • Help with existing projects and prototypes


I enjoy projects with distinctive worlds, strong atmosphere, experimental ideas, or unusual mechanics, but I’m open to different genres and concepts.

Portfolio: https://rernik.itch.io/ Opalium: https://opalium-multiverse.com/?page_id=785

If you’re looking for someone who can handle both the technical and creative sides of a project, feel free to contact me.

Discord: @RER_NIK Telegram: https://t.me/Rernik

Hi, I'm waiting for a reply on Discord.

Hi!

I’m interested in cooperative games, and a project involving motorcycles sounds especially fun to me. I’m a Unity/C# developer and can occasionally help with programming, gameplay mechanics, and debugging.

The main thing for me is to have at least a few active people who genuinely want to work together and keep the project moving. If a small team comes together, I’d be happy to join and contribute with code when I can.

Portfolio: https://rernik.itch.io/

Discord: @RER_NIK

Hi SUI!

Your experience and approach seem very professional. If you find an interesting indie project that also needs a Unity/C# developer, I’d be glad to discuss joining and helping with the development.

I can also contribute with pixel art, music, and web systems when needed.

Portfolio: https://rernik.itch.io/ Discord: @RER_NIK

Hi,  Alien signal lost !

The combination of online co-op, ship customization, and dark sci-fi atmosphere sounds very interesting. I’m RER NIK, an independent game and web developer with experience in JavaScript, APIs, interactive systems, pixel art, and music.

I can contribute occasionally in my free time—helping with code, testing, UI, audio, or a small feature. I’d especially be interested in improving enemy variety, progression, atmosphere, and cooperative mechanics.

Portfolio: https://rernik.itch.io/ Discord: @RER_NIK

Hi Tushif!

Role: Unity Programmer / Game Designer Experience: Unity, C#, gameplay mechanics, UI, APIs, and interconnected game systems. I’m the independent developer behind Opalium. Portfolio: https://rernik.itch.io/ Availability: Part-time, with flexible hours.

What interests me most about BALANCE is the cascading problem system, where damage affects weight, stability, crew, and repairs instead of simply reducing a health bar. The focused scope of creating one memorable 20-minute voyage also sounds achievable and well planned.

I’d be interested in helping with the gameplay systems and discussing the project further.

Discord: @RER_NIK

Hi!

I’m RER NIK, an independent developer and the creator of Opalium. I’m interested in the Gameplay Developer position, though I can also help with UI when needed.

I have practical experience with Unity/C#, gameplay mechanics, UI, APIs, and interconnected systems. I’m comfortable working independently, learning an existing codebase, and communicating when I encounter difficulties.

The emotional story, pixel-art style, and contrast between Leo’s daytime reality and nighttime fears make the project especially interesting to me.

Portfolio: https://rernik.itch.io/ Availability: approximately 5–10 hours per week, with some flexibility.

I’d be happy to learn more about the game, the current build, and your development workflow.

Discord: @RER_NIK