Oh no! Im sorry to hear that. Is there something I can change in the game to avoid that?
Viewing post in The Last Mine (Uplifting) jam comments
Sure, I can do that. I didn't include it because I didn't want to bombard the player with too much stuff. Right now you can select only the right action (the other actions turn red and nothing happens when you click them). You chose what is important to remember. If I put explanations you might think all of it is somehow important. It is, but not at the start. Think of the start as a storyboard.
Later when the conversation is not linear/scripted the relevant tutorial should be triggered.