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Congrats on the game! Had fun even though vampire survivor-like are not really my cup of tea!

Noted down below a couple of suggestions

  • Instead of a common currency (such as gold coins), different enemy types drop different ingredients. Given the cooking theme of level-ups, maybe the type of ingredient can determine what kind of power-ups player have access to? Not sure if this has been done before in this genre.
  • The spawn area of the spicy sauce puddles seem too wide. Initially I could not see any until later. Maybe limit the area of spawn to within player's current field of vision?
  • Like another post suggests, I found the sfx of the player cries upon getting hurt a bit unpleasant.

Keep up the good work!