Congrats on the game! Had fun even though vampire survivor-like are not really my cup of tea!
Noted down below a couple of suggestions
- Instead of a common currency (such as gold coins), different enemy types drop different ingredients. Given the cooking theme of level-ups, maybe the type of ingredient can determine what kind of power-ups player have access to? Not sure if this has been done before in this genre.
- The spawn area of the spicy sauce puddles seem too wide. Initially I could not see any until later. Maybe limit the area of spawn to within player's current field of vision?
- Like another post suggests, I found the sfx of the player cries upon getting hurt a bit unpleasant.
Keep up the good work!