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(+1)

Your comparison image contains the experiment, so I measured it instead of guessing.

Both cards render 775 px wide. I blurred them progressively — Gaussian sigma as a stand-in for distance — tracking how far the box stroke stands proud of what is either side of it, against how far the ATK numeral stands proud of its background.

v4, stroke 3 px (0.24 mm on a 63 mm card). Prominence 64 at sigma 0, 17 at 2, 5 at 3, 0 at 4. The numeral is still at 106 at sigma 3 and 70 at sigma 6. The outline dies about three steps before the number it surrounds.

v5 splits it. The green stroke dies identically — 13, then 0 by sigma 3 — but the dark fill behind the stat panel holds a 53-point step out to sigma 8, flat.

So: a box drawn as an outline helps the person at 100% zoom. A box drawn as a tone step survives as long as the digit does. You already made that switch, whether or not you meant it as the answer.

No table-tested game recommendation from me. I sell UI asset packs on itch, so weigh that.

Thanks for actually measuring, that's the most useful reply I've had.

You're right about the outline. I checked and the thin green line vanishes long before the numbers do.

But I don't think the box is why the new one holds up. The panel is nearly the same dark on both cards. What changed is behind it: the old one sits on a dark background, the new one sits on a bright road. That gap is doing the work.

Which means it breaks on dark art. A lot of the roster is night scenes and dark animals, and those would look fine up close and disappear from across the room.

So the panel probably needs to shift with the art instead of being one fixed color - worth a test but thanks for helping me see it!