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Team members
1 : ChrisHQ
Software used
Godot
Use of the limitation
I interpreted "Score" in a music way. Therefore, the core of the gameplay is that the player can do actions (or the environment can do actions) when notes are played. "Your score serves a purpose" is the rythm and how the notes are positioned that matters a lot. At first, I also wanted to incorporate a mechanism where the player could write down their own scores, but due to lack of time I couldn't do it unfortunately.
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Comments
Cool concept tying the movement to the rhythm of the music - fits the theme really well! Nice work.
Thank you !
I kinda feel like a one-eyed cat with two legs playing this game. But it just keeps making me want to overcome those odds. The UI looks really good. The movement of the bars is lowkey pretty satisfying to watch in addition to the shaders and colors on them. Nice job :)
Thank you ! I had trouble to find a satisfying movement (slow, fast, acceleration, etc), but I hope it was good enough !
I love the concept! And it's very well executed, the music. Also, the artstyle is very pretty, love the visuals! Great job!
Thank you so much !
Good idea, it kind of reminded me of *Crypt of the NecroDancer*, I liked it!
Thank you ! I don't know this game, but it looks like a rythm game on the steam page !
good job it's a good idea and a good work on a good engine with good music : THIS GAME IS GOOD
Thank you !