Play game
Harvest Trouble's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #10 | 2.956 | 3.100 |
| Special Object Implementation | #10 | 3.337 | 3.500 |
| Visuals | #12 | 3.337 | 3.500 |
| Overall | #13 | 3.131 | 3.283 |
| Polish | #14 | 2.956 | 3.100 |
| Gameplay | #16 | 2.860 | 3.000 |
| Theme Implementation | #19 | 3.337 | 3.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme Implementation
I used the “Botany” theme by making plants the center of the gameplay. Water helps crops grow, the player harvests mature plants, and the harvested crops are loaded into trucks to progress through the game.
Special Object addition
The “Shovel” is used as the player’s harvesting tool and is directly involved in the main gameplay loop.
What tools and 3rd party assets did you use?
Tools : Unity 6, C#, Aseprite
3rd-party assets :
- BGM
Flowerbed Fields [Loop] - Zane Little Music - CC0
- SFX
Water Shoot
180916 Water gun squirts - TRP - Pixabay Content License
Water Hit Player
Water Splash - Universfield - Pixabay Content License
Water Hit Plant
Splash - swordofkings128 - Pixabay Content License
Harvest
Happy Pop 2 - floraphonic - Pixabay Content License
Truck Move
Diesel car driving away - spinopel - Pixabay Content License
Game Clear
Victory - Musheran - CC0
Game Over
Game Over Trumpet SFX - 0new4y - CC0
Leave a comment
Log in with itch.io to leave a comment.




Comments
at first I thought the whole point of the game was to run away from the little drop. then I decided to go back and try pressing all the buttons on the keyboard and then I figured it out. overall it’s a good game. good luck with its development!
Thanks! I probably need to make the controls a bit clearer at the start. Glad you figured it out and enjoyed the game
Ey! a very nice arcade game, you could actually turn it into an actual high quality arcade game.
Thanks! I'd love to polish it up and expand the project someday
nice visuals, turned out to be a solid arcade game. it’s just missing a victory screen… and an HP bar
that's true. you have to succeed on all five days to see the simple victory screen, but I think it would have been better if a victory screen had appeared after each day. Thank you for playing
Very good, a short tutorial would be nice as i was a bit confused by what makes you lose.
Thank you for playing! I agree that a short tutorial explaining the loss conditions. thanks for the feedback
Pleasant game. The art is really nice. At first I wasn’t sure what actually causes you to lose — took a few deaths to figure it out. And it felt a bit samey. One thing genuinely surprised me: I checked, and fully grown beds don’t cause a loss at all — you can just dodge the water.
Thank you for playing! I completely agree that the loss conditions should have been communicated more clearly. I also think adding more variety, such as a penalty for watering a fully grown flower bed, could help make the gameplay feel less repetitive. Thanks for pointing that out
I liked seeing the trucks getting filled up but the controls are very unresponsive.
Thank you for playing! I'm glad you noticed the trucks filled up. The harvesting and moving has a short cooldown, which can make the controls feel unresponsive. I should have communicated that more clearly. Thanks for the feedback!