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Nice and simple. There’s two easy-ish ways you could make it more interesting: Randomly vary the speed of the falling things, and have the difficulty ramp up until it slowly becomes impossible. Without that difficulty ramp, players’ only choice is to play until they leave out of boredom, which is not the feeling you want to inspire in them! (for me, boredom took over at 5000 points)

Thanks a lot for the great advice Randomizing the speed and adding a difficulty ramp sound like awesome fixes to keep players engaged. I'll definitely implement these ideas so no one dies of boredom at 5000 points again!