I've been thinking, and I believe this game could benefit from a dramatic increase in random factors. E.g. make the waves random so that the player cannot stick to a fixed strategy, or make bosses have certain parameters that might change from encounter to encounter (movement speed, strength to escape grabs, etc.). This way every game would feel more different than the others and it would be harder to avoid losing without planning it (which, let's be realistic, it's probably the hottest xD).
Also what I mentioned one day about semi-bosses (random super Maeve, super Morgana or whatever), as well as possible game over related to individual, normal enemies (Morgana grabbed you too many times? Tough luck!).
And of course, more items, status effects, etc. I know I am suggesting something that requires a ton of work, but glory was never cheap!
Ideas, ideas, ideas...
