Heyy! What language are you trying to translate the game into? The next update is going to focus on translations. We obviously won’t be able to cover every language, but we’re going to try to add the main ones that most of our players use.
2DNiem
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I write everything myself (The better AI tools don't even do NSFW) but I use online translators to translate and format the text to english. Sometimes I do ask GPT about what would sound natural and what jokes sound corny in english though. Regarding the use of em-dashes, it's standard punctuation, we all learn it in school xD
Hey, sorry for the late reply! After connecting your toy to the game, you can configure it in the in-game settings menu by clicking on the Buttplug button and then clicking on the small arrow next to your toy's name. If you have any doubts or problems with the configuration, please ask us on our Discord!
The update is already in a very late stage of development. It’s only taking a while because we decided to add a lot of new content all at once, and it’s been a bit difficult to tie up all the loose ends for the new version. I’d say it should be out within a few days, or by the end of next week at the latest.
Heyyyy! I’m only going to start looking into translations after the upcoming update is out. I’m still not sure how I’m going to handle them yet, though. And about Steam, nope, there wasn’t any censorship. I just made a few general changes to the game to meet their requirements, and I’ll keep working within their guidelines.
Almost at the same time! Patreon gets the build as soon as it starts existing, while for steam I need to debug them a bit further for a few days to avoid bad reviews. Usually should be a 2~3 day delay between them. And yes! There will be future sales, don't know exactly when though yet, but there will be some this year even :
Thanks for the detailed report, and thanks for taking the time to play the game and test things so thoroughly!
To be honest, I don't worry too much about bugs like this. If it's something that doesn't really affect the gameplay and just lets players give themselves a little advantage if they want to, I'm okay with leaving it as is for now. I'll definitely keep it in mind, but right now I'm focusing on bugs that have a bigger impact on the game.
That's because I don't have a certificate, so Windows flags the files until they've been downloaded by thousands of users. ;-; I'm planning to launch on Steam next week though, they do their own file verification and their backend is a trusted source, so Windows won't complain and you won't have to wait long if you grab it there!
About releasing on GOG: I don’t really plan to, unless it ends up being very worth it. I’m trying to avoid posting the game on too many platforms because it becomes a lot to manage, and there’s always a chance I forget to update one of them.
And about the game being blocked on Steam in Russia, what other platforms do you usually have access to there that are more popular?
Hello! So cool to see players from all over the place :3 I'm very excited to add localization and russian is one of the first languages we'll translate to! Regarding not being able to purchase the game there, do you know why that is? Perhaps I could find a workaround for russian players. I'm releasing the game on steam very soon, had to fix some issues and it took me months but now it's 100% ready. Would you be able to get it for yourself there?
Actually, the latest update is paid right now, it’s $7. If you don’t want to get it, Itch just sends you to one of the older free versions. I release updates first for supporters and later make it free, once a new build is out, but this time I made the latest early access update available for itch users too.
Reason why it's $7 instead of $5 is because itch usually takes out a combined $2 from taxes in specific countries and platform fee
There won't be alternative protagonists because it would be too much work for me alone (the team is me and my friend that only codes). However, there will be stages/quests where the player is transformed into a girl, futanari or whatever.
Problem is drawing scene variants by myself to replace every scene, there are hundreds of drawings in the game and I'd have to do variants for each of them, or at least a bunch of, for it to work. All that while delaying the rest of the content.
If you enjoy my work but not the subject, on the other hand, I will make more games in the future, likely with futanari/female protagonist :) It's something I really like and I'll love to take my shot at it.
Yes, unfortunately. I'm still working out how I could possibly allow you to move freely between the areas after the fight is beaten once, but generally the dialogues and behaviours of the game get really complex if I do that. I will reduce the wave count to 15 again because 20 is excessive according to most of the player feedback.
Wow, honestly? That kinda caught me off guard haha. I never expected the game to have that kind of impact on people, especially with kinks they weren’t really into before. Hearing that it clicked for you in that way is wild, but also really cool. Really appreciate you sharing this, it genuinely made me smile.
Hey kps! I really appreciate the message, it honestly gives me a lot of motivation, especially after how messy this update cycle was. It was definitely rough at times with college, team changes and broken tools, but I really wanted to push through and deliver what I had planned, and seeing people enjoy it makes it worth it. I’m glad you’re liking the update and the changes, and I try to be open about the behind-the-scenes stuff since it’s all part of the process. About more maps and expanding scenes with characters like the shopkeeper, that’s something I’d like to explore as the project grows. No promises yet, but it’s definitely something I’ve thought about. I’m not planning on dropping the project, I just want to take my time so I can keep the quality where I want it to be (:
