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(+1)

I want a fully deterministic engine in C++, with my own ECS system, highly optimized loading times, and the ability to style my game however I want, without the complexity and bloat of Unreal Engine, while staying in C++ (so no Unity or Godot), etc.

I’ve been working on it for about a year now. I now have a fairly complete editor and the ability to do many things. In addition, it is not just a 2D engine; it also supports 3D very well.

Yep I'll check your game

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Ooooh, C++ - you've got skillz! 

Good luck! I am interested to see what game you make next.