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FuseOUT's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #632 | 3.909 | 3.909 |
| Audio | #1974 | 3.318 | 3.318 |
| Creativity | #2340 | 3.727 | 3.727 |
| Artwork | #2896 | 3.455 | 3.455 |
| Narrative | #5449 | 2.273 | 2.273 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a BOMB with a short fuse - as long as you don't have the torch your timer doesn't count down. Make sure everyone elses countdown reaches zero first!
(Optional) Please credit all assets you've used
In description
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Comments
Really good game I enjoyed playing it
Thanks for playing :)
This would work so well as a .io game, very cool for a short game jam!
Will let you know when I take it further, thanks!
Figured I’d let you know - the multiplayer build is online, with mobile support as well. Would be great if you could try it out with some friends!
That was a lot of fun. A multiplayer mode would be really great. It was a very polished game. Also easy to learn which i really enjoy. Like, easy to learn but hard to master.
Thanks for playing. Will update everyone once multiplayer is ready :)
Figured I’d let you know - the multiplayer build is online, with mobile support as well. Would be great if you could try it out with some friends!
Loved the concept, I can already see it being a great party game, but as a single player, its also fun as all the bots are conspiring to eliminate the player lol.
It has right amount of fun and chaos to be enjoyable among friends, although I did not understand what power ups did as I was focused entirely on staying away from torch and the player holding it xD.
Yes and UI interact is also amazing, I could just spend hours interacting with UI lol.
Planning to prepare a multiplayer version, will let you know!
Power ups are listed in the description, btw
Figured I’d let you know - the multiplayer build is online, with mobile support as well. Would be great if you could try it out with some friends!
Wow, this game is incredible. It BOOM!... cough, cough... is a lot of fun!
Haha, thanks for playing!
This is really a good game and with no doubt you can proceed working on this game. The ui itself feels soo satisfying to interact with, Great Work !!
Name checks out :) The UI „juice” was incredibly simple to implement, I’m glad you liked it. Just shows that the feel of the game can be improved at almost no cost.
I think those kind of small details does impact a lot :)
Very creative idea and very good excecution. The game is really well made. With multiplayer this is gonna be a banger.
Will definitely give multiplayer a shot in the future! Thanks :)
Figured I’d let you know - the multiplayer build is online, with mobile support as well. Would be great if you could try it out with some friends!
It has a very original idea, and it fits the theme well! I'd love to see this become a multiplayer game.
Thanks, will let you know when multiplayer is available :)
Very fun game! I find the characters really cute with their physic simmed fuse!
I did had huge slowdowns every time a pick up would appear, leading to a less fun time. And I wish the first round was not as long maybe. The second round was very fun immediately with more bombs and matches in play! Although I found the CPU to laser focus on me instead of others. I would be on the other side of the map, 3 bombs between us, and yet I'd the be one targeted.
Still, I really like the execution, simple, clean, well done!
Yeah, the bots do feel cheaty at times - too little time to balance properly, sorry :)
The hitches tend occur only the first time something new loads in. Again - I didn’t have enough time to optimize.
Thanks for playing!
Yeah this is gonna be good when it becomes multiplayer. Really disliked the sound/music.
I feel like you charging another bomb yourself with some immunity after you pass the fire would fit better than the torch throw. You can keep the current aim and mechanic, just make your player charge in that direction with that charged speed and a miss makes you take longer until you can charge again... just an idea.
I tried the Kamikaze power up in a singleplayer game btw, haha. It'd be fun in mp i can imagine, if someone had annoyed you the whole game, might as well make them lose.
I got really attached to the torch throw, but that’s actually a neat idea for a second mode!
Kamikaze can also be used by the bots - I had an idea for bot personalities and a „deathwish” bot would always self destruct near someone; that got cut because I ran out of time. Now the bots just use it when low on fuse.
Thank you for the comment!
Figured I’d let you know - the multiplayer build is online, with mobile support as well. Would be great if you could try it out with some friends!
I really love the idea of not trying to blow up and being the bomb yourself! so smart! I didn't figure out how to throw the light to another bomb..
Click to charge the throw and aim at another player - once he is highlighted, release the button. There's a GIF in the description as well :)
Thanks for playing!
I didn't really get how you are suppose to doge the torch and I've experienced lags every time the power ups spawn. Other than that, I like the look and the audio of your game, it's clean !
Yeah with the limited time of the Jam I couldn’t really test and optimize the web build of the game :/
And you don’t dodge the torch (well, maybe with some power-ups you can) - you just fling it back at someone else :)
Thanks for the comment!
Very fun! I would add more varied characters and items, overall very fun!
I plan to expand it in the future into a fully online game. For now, I barely made this build work :)
Thanks for the comment!