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(+1)

I didn't really like the controls, but I liked the art and the concept. I feel like the enemies and waves have a big impact on the gameplay, what is nice.

(+1)

I asked others as well, do you think then I should go with the OG arrows on the screen which you just mouse click where you want to go? And make the whole controls mouse-based? Trying to improve and maybe make another dungeon crawler.

Thank you for nice wise words!!

(+1)

In my opinion, the game's controls would be better if aiming and certain commands were mouse-based—though not necessarily all of them. It was very difficult to aim precisely at enemies because the aiming was too rigid, locked to 90-degree angles; furthermore, it was sometimes hard to tell what was happening in the game and why I was taking damage.