Hi everyone! I’m looking for first-time player feedback on No One Falls, my first-person rescue action game with a dual-hook Vector Rig. I want to understand where the movement and combat become confusing, not just whether the game looks appealing.
Game: https://absolutepieck.itch.io/no-one-falls
A short solo test (about 10–15 minutes):
1. Open Tutorial from the main menu and try the movement/Vector Rig lessons.
2. Start the first mission and try to reach and rescue a civilian.
3. Try both equipped weapons against enemies. You do not need to finish the mission.
What I’d like to know:
• At what exact moment did you first feel lost or unsure what to press?
• Could you tell which surfaces were hookable and when a melee attack would reach?
• Did movement feel responsive, too fast, too slow, or difficult to control? Please mention your device.
• Were damage numbers and enemy attack effects readable, or did they obscure the action?
• What is the one change that would most improve your next run?
Optional co-op test: if you already have a friend available, try a room-code session. Did either player see delayed movement, frozen teammates or enemies in different positions? If it happens, please note roughly how many minutes had passed, the mode/map, and who was hosting. A longer session is optional—not required for feedback.
The public build is 0.4.54. Windows, macOS and Android ARM64 downloads are available, plus an experimental desktop-browser version. All players need the same version; keep the browser tab active during online play. Windows hardware and long-distance multiplayer testing are ongoing, so please expect beta bugs.
Disclosure: the project uses AI-assisted code and content, as disclosed on its game page.
Even one specific confusing moment is useful. Please include your version, platform and whether you played solo, hosted or joined. Thanks for helping me make the game easier to understand!