Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The Eye of the SwarmView game page

Your power fades the farther you stray from the hive. Plant a seed, die, and be reborn stronger.
Submitted by tomasvotava — 19 minutes, 48 seconds before the deadline
Rated by 6 people so far
Add to collection

Play game

The Eye of the Swarm's itch.io page

Rate this game

In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.

Did you have fun throughout the creation process?

Yes

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I liked the presentation, both the art and the sound are solid. The narrative and the descriptions are quite immersive as well.

Maybe it is a little of player issue but I felt lost the most part of my playthrough.

I talked about the descriptions being immersive and I stand by my point but I was not able to figure out how it related to the gameplay. Even tho I really liked the turn-based combat, the parts where I was exploring I felt like I was walking but without leaving place, I was getting some items but was not able to tell what they did most of the time (except for the venomous debuff and both the buff and debuff that skipped enemy/my turns). I planted seeds but it was not clear what that accomplished. The upgrades I felt did little to help me during combat, maybe I was hoping for more substantial/impactful changes. 

I felt I could play for a lot longerif I understood the game a little better. That said, I think this have a solid game loop and I am interested to see where more time of development could take this entry.

This has a lot of potential, keep at it! 

Developer

Thanks a lot for the comment!

Like I’ve said in some previous replies I too am a little bit disappointed by how little information on the lore and the mechanics is actually presented, it’s great to see a confirmation that most of the narration and text is missing and should be there.

Also thanks a lot for playing even though it must have felt frustrating when you basically don’t know what you’re doing most of the time :D

I made the skilltree in the very early stage, telling myself “I’ll get back to this” and never got back to it, so I agree, too, that it needs a lot of tweaking to make the game playable. From my experience when test-playing, you basically start feeling some kick only after you’ve unlocked the whole skilltree, which currently takes a lot of grind and a lot of lucky encounters during the exploration.

And one last thanks for saying the game loop looks solid, I probably would consider not developing the game further if the loop wasn’t working at all.

Lots of very useful feedback!

Submitted(+1)

Solid roguelike gameplay with graphics that definitely feel otherworldly. Also, who did the sick battle theme music? They’re some bangers!

Developer

OMG thanks, to be honest I’ve been so self-conscious about the music and waited for someone to say something about it :D I used to compose music but I’m a little rusty so I wasn’t sure if it wasn’t too much.

Submitted

I loved the pokemon style fighting and the art was really good

Developer

Hehe, thanks! I guess those hundreds of hours spent grinding to beat the Elite Four are showing 😀 I love the enemy characters, it’s a shame Honza, the artist, didn’t have the time to do all of the graphics.

Submitted

The narration and the atmosphere was immersive, the turn-combat along with the upgrades was quite a nice touch as well.

Developer

Thanks! I’ve spent most of the time with the lore and in the end I realized there is no real narration mechanism, apart from those short messages, so I guess people have to use their own imagination a lot.

Submitted

It's a neat idea, I liked the concept of gene manipulation, do you get to control multiple characters at once at any point?

Developer

Thanks! To be honest I haven’t thought of that. There could be a skilltree upgrade that fundamentally changes the strain you’re playing as, but there are so many things to tweak right now, it’s very early.