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tomasvotava

7
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A member registered Oct 18, 2025 · View creator page →

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Well, I’ve been playing it for the past hour instead of doing my job, so I guess it was engaging :D cool game, my first playthroughs took around 7 seconds, then I understood moving is actually useful and when the first power-up came I felt like “Bring it on!”. Very nice game, finished product IMO.

OMG thanks, to be honest I’ve been so self-conscious about the music and waited for someone to say something about it :D I used to compose music but I’m a little rusty so I wasn’t sure if it wasn’t too much.

Like what the hell, the 3d graphics, animation, it’s all insane! I love the “cutscenes” where you move from room to room. It’s a shame it doesn’t come with a pyproject.toml / requirements.txt file, but I guess since pygame-ce is the only requirement it’s not a big deal.

$ python3 -m venv venv
$ . venv/bin/activate
$ pip install pygame-ce
$ python main.py

For those who come after

A quick reminder, an unsolicited advice if you want, you don’t want to install pygame-ce to your system packages, always use a venv.

I love how simple the loop is, and still it’s engaging enough. The quick play-die-play again reminds of old arcade games, the only thing missing is a high score list you could put your name into and hope one day you beat your older brother :D Real nostalgia in the concept

Hehe, thanks! I guess those hundreds of hours spent grinding to beat the Elite Four are showing 😀 I love the enemy characters, it’s a shame Honza, the artist, didn’t have the time to do all of the graphics.

Thanks! I’ve spent most of the time with the lore and in the end I realized there is no real narration mechanism, apart from those short messages, so I guess people have to use their own imagination a lot.

Thanks! To be honest I haven’t thought of that. There could be a skilltree upgrade that fundamentally changes the strain you’re playing as, but there are so many things to tweak right now, it’s very early.