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I was really happy to hear the Touhou remixes. They fit the game surprisingly well.

The combat is really fun and worked well for me. It looked a little complicated at first, but I picked it up pretty quickly. One thing I did notice in the fights against AI opponents is that some of them seem to react extremely fast. At times it felt like they could parry almost everything I threw at them, while I personally couldn't visually react to many of their attacks in time. I'm not sure whether this is more of a difficulty or readability issue, but the difference in reaction speed felt pretty noticeable.

Most of my issues were with the controls and UI. My PS5 controller wasn't detected, so I ended up playing with the keyboard instead. That was totally fine, but I couldn't find any clear hotkey guide, so I had to figure out the controls by clicking through things one by one. I seemed to be limited to Reimu, though I guess I'm not pressing the right key to switch between characters.

I also wasn't sure which options on the main menu were actually available yet. A few of them seemed to be WIP, so I found myself trying each one just to see which modes were playable. It might help to grey out or label unfinished options more clearly.

Overall, I had a good time with the combat. A little more clarity around the controls and available menu options would make the first-time experience much smoother.

(2 edits)

Hello there! Thank You for trying this out. 

- Touhou Remixes: Touhou Remixes by Tony CycloneZ (Gensokyo FighterZ Original Soundtrack) 
All Human-Made by real composer. We will get even more if the game gets enough support (crowd funding).

- AI has RNG-based chances to react on Your attack, and it is difficulty based. RNG may happen to proc many times in a row, so it really will seem like they're parrying anything. Simply saying - You're just unlucky in the match, RNG beat You. The key to have more chance to beat AI is to react on their attacks instead. It may seem hard, but as You learn Your opponent's character and what behavior they could have, You could predict the incoming attack. It is a train-and-learn thing. The more You play - the better You become. 

Additional note: Strike Attack comes out very fast, therefore it can be Blocked even if You already got hit. Defensive moves and Free Blocks are available as long as You are not knocked down, not launched, and not heavy staggered. 

- About PS5 controller support: UE4 does not support D-Input controllers naturally. It requires additional toolchain provided by Sony to developers whose game is approved to be released for PlayStation consoles. The Game Page clearly points that available input devices are Keyboard and XBox gamepad. Not PS gamepad. However, I'm surprised how many players are playing using Keyboard instead of Gamepads. I did not care to implement Keyboard icons for UI. Going to add these in future builds. 

Keyboard controls: 

  • Arrow back/forth = movement
  • Z X C = three basic slots
  • LCtrl = Taunt/Amplify/Ultimate
  • Enter = Pause/Confirm
  • Spacebar = Confirm
  • TAB = Cancel, Training mode reset
  • Escape = Cancel
  • W/D = movement (alternative)
  • Numpad 1 2 3 = three basic slots (alternative)
  • Numpad 4 = Taunt/Amplify/Ultimate (alternative)
  • Numpad Enter = Pause/Confirm (alternative)
  • LShift = Character Select <<=================

- About greying out the unavailable modes: It is hard to implement it technically, as I need to add some kind of mark and detect which options are not ready, and select the line color by switch on this statement. It would be a lot of bother to spend time for implementation, plus some time to change/remove this data later when the modes are ready to play. Once again - I have many complains about the mode selection, so most certainly I should take care of this in the future as well.

Available modes are Arcade Duels and Arcade Classic Towers. Available Characters are Reimu and Marisa. Feel free to take another run and try to clear as many Floors as You can. But XBox gamepad recommended.

BASIC TUTORIAL COMING SOON IN THE NEXT BIG UPDATE (next year)
featuring +1 new character, +1 new gameplay mechanic, and Basic Tutorial
Plus (maybe) Titans Mode with Hisoutensoku vs Mega-Suika.