- Youtube Link / Twitch Link
- Graphics :
- GUI : Kinda fine kinda not , there's some information that's either utterly irrelevant or missing. There's also some things that are just superfluous like the "R to reset" in top left constantly , the wave, run and $ display could be put in the corner to take up less space.
- Performance : Fine
- Music / Sfx :
- Music : The music is kind of grating, many of the loops are very short or get reset back to the beginning by winning a level or transitioning between menus.
- SFX : Somewhat fine , can be horribly loud at points.
- Gameplay : The gameplay is
- Misc Issues :
- enemies can camp the top of the screen and be hard to see (E.G. green presents will just sit there doing nothing)
- Hit boxes are off , it's not infrequent to see projectiles just pass straight through enemies.
- Notes :
- Bosses really could do with a rework, a fair few of them don't really do much 'different' , they're very predictable and aren't really a threat.
- The constant whiplash between the battle screen then the purchase screen really kind of interrupts any kind of flow the game may have and makes it rather unfun as a result, the music also loops heavily with this, adding to annoyance.
- Presents falling in the background, as well as the scrolling mountains (without the player being the one to move it) can be rather distracting.
- Bad and Good things need to have a more clearly defined colour scheme , yellow coins and yellow presents might mean the difference between .. money and damage
- Final Thoughts : Overall it's a bit rough and could do with a bit of work.