Thank you so much for the detailed feedback and for sharing the VOD!
I’m really glad you liked the concept, the retro aesthetic and especially the accessibility options. Knowing that the screen shake and flash settings were useful not only for you but also for your viewers is really valuable feedback for us.
The tutorial comments are especially helpful. You’re actually reinforcing something we’ve started seeing in other playtests as well: the game introduces too many systems before the player has had time to internalize the basics. We definitely don’t want to remove the complexity, but we do need to do a much better job of introducing it progressively.
Your point about learning one mechanic, playing with it for a while, and then introducing the next one is very much the direction we’re considering for the tutorial.
I’ll also take a close look at the color-matching section you mentioned, because if it felt like nothing you tried worked, that may be more than just an explanation issue.
The Q/O readability and accidental W hard drops are great smaller UX notes too.
Thanks again for taking the time to play Rocketrix and explain where things stopped being clear. The VOD will be really useful for us. ❤️