- Youtube Link / Twitch Link
- Graphics : Fine for the most part, but there's obviously a lot of kinks that need to be ironed out.
- GUI :Mostly absent, The Speedometer definitely could do with some sprucing up by the full game release.
- Performance : Fine (UE5 jank aside)
- Music / Sfx :
- Music : Absent
- SFX : Absent
- Gameplay : Not really my cuppa tea but I could see this being greatly appealing to speedrunners / parkour enthusiasts once refined.
- Misc Issues :
- In a few spots the kill planes are offset
- There's some jank on shield slapping sometimes , it just won't register seemingly
- Wall grind (run) also feel a bit jank and can end up getting the player killed unless done 'correctly'
- Shield slapping feels like a better alternative for speed , control (and height retention)
- Disable all screen messages to suppress
- Notes :
- Checkpoint locations will need to be refined , if they end up like the one near the end of the stream it's going to cause a LOT of frustration.
- Final Thoughts : While this isn't exactly my cuppa tea on genre, I do think the idea is there and would be greatly appealing to some. Rather obviously with the demo in such an early state , most everything needs a bit of work so I didn't bother nitpicking.