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(1 edit) (+1)
  • Youtube Link / Twitch Link
  • Graphics : Fine for the most part, but there's obviously a lot of kinks that need to be ironed out.
  • GUI :Mostly absent, The Speedometer definitely could do with some sprucing up by the full game release.
  • Performance : Fine (UE5 jank aside)
  • Music / Sfx : 
    • Music : Absent
    • SFX : Absent
  • Gameplay :  Not really my cuppa tea but I could see this being greatly appealing to speedrunners / parkour enthusiasts once refined.
  • Misc Issues : 
    • In a few spots the kill planes are offset
    • There's some jank on shield slapping sometimes , it just won't register seemingly
    • Wall grind (run) also feel a bit jank and can end up getting the player killed unless done 'correctly'
      • Shield slapping feels like a better alternative for speed , control (and height retention) 
    • Disable all screen messages to suppress
  • Notes : 
    • Checkpoint locations will need to be refined , if they end up like the one near the end of the stream it's going to cause a LOT of frustration.
  • Final Thoughts : While this isn't exactly my cuppa tea on genre, I do think the idea is there and would be greatly appealing to some. Rather obviously with the demo in such an early state , most everything needs a bit of work so I didn't bother nitpicking.
(1 edit)

Heya Zflocco!! We really appreciate you taking the time to play our game and give us so much feedback about the game and its mechanics/level design! We’re  super grateful for taking the time to check out our game. It means a lot to us!