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Calorie Defenders ( Alpha )

2D Action Platformer Tower-Defense Game ( Veggies Fighting Candy ) · By barret232hxc

Bugs Sticky

A topic by barret232hxc created May 20, 2022 Views: 88 Replies: 1
Viewing posts 1 to 2
Developer

Come here to report bugs

The game detects inputs, even while you are in another window. this makes it impossible to do anything with the game running in the background. since the game doesnt save this is super annoying.

you can cancel broccolis charge attack by jumping. this doesnt happen if you try to move left or right during charging. if it isnt a bug, it still sucks. broccolis charge is most effective if you jump during it as you have more speed and so cover more distance.

broccolis charge attack will pull enemies through, if facing away from the enemy, damaging you. this sucks and can screw you over. 

you can knock enemies back, most effectively with broccolis charge attack. enemies will continue to move in the direction they were moving. if you knock an enemy down a layer you can get them to move away from the hunger, if they for example came from the bottom left, got up a layer, turned left and then were knocked down . this is most often helpful, but on one occasion i knocked an enemy into an undefended path towards the hunger.

tomato seems to have a higher jump than the other characters.

using an air attack gives extra height, allowing you to cross gaps that you shouldnt be able to. with tomato you also dont need onions where broccoli and carrot would need them, as she has enough height with an air attack to get up most areas. this isnt really an issue, just weird. 

broccolis ult can kill the preview of the wave. this doesnt use its durability so its not detrimental, but its the only thing i have seen kill the preview enemies.

stun is weird. using tomatos charge attack you stun an enemy for a while. hitting the enemy with another charge attack doesnt renew the stun while the enemy is still stunned. you can still stun an enemy indefinitely if you wait for the stun to run out before restunning, so im not sure if its a failed anti stunnlock mechanic or a bug that repeated stunning doesnt stack.