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barret232hxc

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A member registered Jan 05, 2018 · View creator page →

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That’s awesome. Thanks for playing. Yeah I’m trying to get more players

PVP autobattler where you try to grow your plants faster than your opponent.

totally free to play on desktop/mobile BloomOff

I used your music again in another gamejam game about plants trying to outgrow each other. it’s basically backpack battles but with cute plants.

You have such good music

play for free mobile and browser BloomOff

Wow!!! This is probably the most detailed and best feedback for a game I’ve ever received.

I think you have a real gift for analyzing and testing games. You could be a consultant for indie developers. I’m not even joking, this is like the kind of feedback you normally have to pay someone for.

I dunno if you have a quality assurance or testing background. But wow this is such good feedback. Actually has motivated me to want to improve the game. I haven’t worked on it for a long time but you’ve really laid out so many things that can easily be improved with some tweaking.

But seriously this is your gift, I really think you could help developers make better games and even charge for it haha

yeah no worries. it was this free game jam they put on. yeah it’s ai, but I had the agent use procedural svgs and emojis for the art. I had a lot of fun making it.

if you get bored I got a new game I did for another gamejam

it’s another action incremental style game, I got the idea watching this movie on netflix called the last house, they did something calld chimney fishing so I made a game about it

https://w.run/barret/chimney-fisher

this kinda shows how crazy it can get in the end

I used it in my gamejam game about chimney fishing

you can play in your browser mobile or pc https://w.run/barret/chimney-fisher

pretty fun concept. I think this could be a full game. one small gripe, it would be nice if the speed we choose stayed active like if we set max speed let max speed stay for all battles unless we change it

whoa you actually beat the game haha. I never got that far in my testing. thanks for all the feedback. i was thinking maybe if i work more on this it could be a fun game to make into a full product

That’s some good feedback. I’ve always wanted to revisit this game because I liked the concept so much

OMG haha. I haven’t thought about this game in ages. This was one of my first game jam games I believe.

Hmmm that’s interesting. Well maybe you’ve found some kind of bug where you appear to have all the upgrades but somehow one is bugged. That’s a bummer because this was one of my favorite games

I was able to finish it. Maxed out all the upgrades got a special thank you for beating the game. Then it let’s you play again

⚠️ WARNING: THIS DEMONIC EXAM RUINED MY LIFE

I came here to casually smash a few boxes as a demon. Instead, I entered a psychological trap. Around box 4,000, my hands cramped up, my sanity shattered, and I turned into a manic factory foreman orchestrating a chaotic workforce of lazy goblins and unhinged void-rail carts.

The box crushing never stops; you just automate your way out of the manual labor. I have been clean and sober from this game for exactly 3 seconds, and I can still hear the furnaces.

10/10 would definitely smash

this is the definition of game feel. The way you implemented the bullet piercing through multiple dudes was like some max payne bullet time coolness. It just felt so dang satisfying. I dunno it was just some good game design, this one is a banger for sure.

I’m not sure if I ever played a survivors like that you just control with the mouse? I feel like this is the next iteration. I also love how you shoot in the opposite direction that you are going? It’s like well yeah that makes sense, so from the beginning of the game you kinda feel powerful already.

Also you kept it simple with just one weapon, but you still feel powerful when you’re shooting like all 8 directions or however many fireballs it was. This was solid fun.

wow.. I thought I knew what incremental games were like, then you “flipped the table” on this one and everything is fully spawned and clearing the table is soooo satisfying. I had to play until the end. And the magnet ability making the coins inch closer just looked and felt so satisfying.

if you make this game into a full game I hope to play it. You could get crazy and have bigger and bigger tables or even change from coins to like clearing out a mall, clearing out an arena full of footballs or scocerballs. i dunno you could get crazy and go all katamari style where you keep zooming out to be able to pick up bigger and bigger items on new maps or something.

you really nailed down the dopamine drip perfectly. My game unfortunately was not well balanced or tested but yours was like perfection!!!!! so far it’s my fav game of the jam

omg haha, I played it again and I see how this game if you had more time could really be a fun puzzle game. Thank you for the hint. I realized the art style reminds me of he is coming. Something about the simple aesthetic is so pleasing. I feel the best kind of puzzle games are like this. super simple concept but then the game introduces new things slowly which you showed even with a few levels.

thank you for playing. I really had fun doing this game jam

the atmosphere of this game felt very polished. The way you represented the anxiety was so cool. Like I legit felt like I had to get out of there. Well done!

thank you, I really was trying to come up with a fun melee weapon that wasn’t a sword slash and I admit the hammer was fun to make, and if you put several hammers on the ship it’s a whole lot of hammering going on haha. Thanks for playing! and thanks for the feedback

wow. this was a brain buster at first until I started to realize how the game worked. The truffles are super adorable and I loved their animations. With their feet they kinda look like teeth haha. This was a fun twist on the jam theme.

the look of this game is beautiful. I love the art direction. It’s a simple concept but very well executed and polished. I feel like this is one of those games you could expand on the core gameplay and do a full game with different types of rooms and mechanics for the sheep. But gosh darn, the sheep are so cute and so is the star so it almost feels wrong to sacrifice them haha.

the aesthetics were great. and I love the animation when the bomb blows up and you go flying haha. I didn’t beat the game, but the tension you feel with just having to do a few instructions under pressure was really cool. It felt great when I finally got the timing to flip the bomb and do the purple switch

thank you for the feedback and playing the game. I think I have done mostly game jams with less time, so I’m thinking oh I have enough time to do this, but in reality I should have probably cut the scope down to fine tune things, but I’m happy with the turn out regardless of things being broken and not as balanced as I would like, but I think i wanna continue to work on this one. I already fixed some of the stuff that got broken during development.

I played solo which really isn’t the way to play, but I really appreciated the giant cat haha. I was not expecting that. And I dunno what’s wrong with me, but I purposely tried to get caught to see if the cat was going to eat me lol. Good job putting together a fun hide and squeak game.

thank you for the kind words. The best part of the gamejam I realized was I think I enjoy the development of incremental style games just as much if not more than I do playing them. I tried to make one in a previous jam but I spent so much time on the gameplay that I barely got to do an upgrade tree so this time I kinda went in reverse and made sure the tree was good ( or at least better than what I had in my last jam game )

this was impressive for a jam game. I mean everything looked great, the humor was on point. Especially the email from the mom lol. I think I had the most fun with the humor of the game, which I’ll be honest in most games I always skip the reading, but since this game was all about reading I actually found it fun. And I loved the operating system look and feel. I hope more people play the game because it’s definitely one of the more unique takes I’ve seen for this game jam. Also cool to see a gamemaker game. I used godot this time around but I’ve used gamemaker a lot for previous jams and a long term game project I’m working on

yeah I guess I could have had at least some introductory controls to show you can move. That’s some good feedback but I’m glad you were able to figure it out because yeah the game would be much less fun without movement. Thanks for playing!!!

thank you for playing. Some upgrades actually worked at one point but then got broken after the game progressed and I unfortunately didn’t get to play the game properly to realize they were now broken. And I think there was a few I added but forgot to implement b/c I was really wanting the tree to be fun and have lots of things. But I think somewhere along the line I lost track of my todo list in the wee midnight hours trying to get the game finished haha. I actually have worked a bit to fix some of the bugs so I’ll be doing a post jam update just b/c I had so much fun making the game. I learned a lot about scope creep through this game, like as in what not to do haha. I played this one incremental game called calorie count for the jam and they made a very small upgrade tree and I went and tried to do similar to a full on incremental game. I’m just thankful the game wasn’t totally broken by the tiem of submission.

and thanks for the comment on the minimalistic style. I’ve been playing around with the idea of using basically no assets other than emojis, of course I found out the hard way that the web version that didn’t work, but microsoft has this fluentd emoji assets you can use for free, the game merge maestro uses them which is how I learned about it. I wanted to see what’s possible with emojis and doing the ui without any sprites other than emojis.

loved the animation style of my purple slug guy with the bomb. only problem I would say, and maybe it’s by design but you kinda have to remember the map b/c you go down bam spikes you couldn’t see until you died on them.

really good art and presentation. I’m sleepy while playing this haha. that’s why I checked it out.

love the art style. I couldn’t figure out how to make it past the puddle either. I really wanted to though. not sure if you ran out of time or I’m just not that smart haha

the presentation is top notch. Love the aesthetic, super fast paced chunky pixel art and somewhat of a downwell vibe. At first I didn’t get how to play but then it just clicked and I was having tons of fun

tried to play but as others said? we can’t play it.

fun little game. Love the pixel art 3D look

telling me to give my fingies a break. How am I supposed to become #1 if I have to take a break lol. Just kidding, I actually appreciated that part. It’s like you knew people would be addicted so you forced them to take a break.

how in the world did you get over 1k ratings? I mean the game is hilarious but wow that’s impressive. For how simple the game is, the presentation is great, it kind of makes me think of flappy bird in a sense

I think I ran into some bugs or I just didn’t get it. but I wouldn’t have enough parts to build the rocket properly. I ended up restarting the game a few times. I like the ability to build the ship in a modular way. I love space travel so this was fun for me

at first I thought the platforms had a timer like they would go away completely, but then I realized the timer cycles them through size 0-3. Such a cool concept and the aesthetic to match with the gears. Its like a rage game precision platformer that actually feels pretty fair to be honest. I could hear mark browns voice speaking about the simplicity and beauty of the design haha.