thank you for playing. Some upgrades actually worked at one point but then got broken after the game progressed and I unfortunately didn’t get to play the game properly to realize they were now broken. And I think there was a few I added but forgot to implement b/c I was really wanting the tree to be fun and have lots of things. But I think somewhere along the line I lost track of my todo list in the wee midnight hours trying to get the game finished haha. I actually have worked a bit to fix some of the bugs so I’ll be doing a post jam update just b/c I had so much fun making the game. I learned a lot about scope creep through this game, like as in what not to do haha. I played this one incremental game called calorie count for the jam and they made a very small upgrade tree and I went and tried to do similar to a full on incremental game. I’m just thankful the game wasn’t totally broken by the tiem of submission.
and thanks for the comment on the minimalistic style. I’ve been playing around with the idea of using basically no assets other than emojis, of course I found out the hard way that the web version that didn’t work, but microsoft has this fluentd emoji assets you can use for free, the game merge maestro uses them which is how I learned about it. I wanted to see what’s possible with emojis and doing the ui without any sprites other than emojis.